<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6137901231052385861</id><updated>2012-01-19T05:48:37.033-08:00</updated><title type='text'>Design Livre</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>41</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-4918947931912890600</id><published>2012-01-13T15:55:00.000-08:00</published><updated>2012-01-13T15:57:38.659-08:00</updated><title type='text'>GEDJA GAMES abre inscrições</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-DUqOvJct9R4/TxC8SDeSxoI/AAAAAAAABME/M-MBpRDBdcA/s1600/video_game_warrior_gedja.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-DUqOvJct9R4/TxC8SDeSxoI/AAAAAAAABME/M-MBpRDBdcA/s1600/video_game_warrior_gedja.png" /&gt;&lt;/a&gt;&lt;/div&gt;Iniciamos o ano de 2012 com uma novidade super legal...&lt;br /&gt;&lt;br /&gt;Estamos com matrículas abertas para os cursos online do GEDJA aos sábados: manhã, tarde e noite.&lt;br /&gt;Os cursos disponíveis são os seguintes:&lt;br /&gt;- Ilustração Digital com GIMP, Inkscape ou Mypaint&lt;br /&gt;- Character Design e Animação para Jogos 3D com Blender&lt;br /&gt;- Criação de Maquetes Virtuais para Arquitetura&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As aulas são em tempo real e se desenvolvem de acordo com nosso método de aprendizagem que se baseia em três níveis de evolução: LARVA, MUTUCA, CÉREBRO e MONSTRO.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Estamos reformulando nosso site www.blender.com.br e em breve disponibilizaremos mais informações sobre os cursos. Quem estiver interessado, pode entrar em contato conosco através do e-mail gedja3d@gmail.com para bater um papo sobre os cursos online e conhecer as ementas, carga horária, valor do investimento, formas de pagamento, vantagens de cursar conosco seguindo um método alienígena de educação bem divertido e eficiente. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-4918947931912890600?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/4918947931912890600/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=4918947931912890600' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/4918947931912890600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/4918947931912890600'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2012/01/gedja-games.html' title='GEDJA GAMES abre inscrições'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-DUqOvJct9R4/TxC8SDeSxoI/AAAAAAAABME/M-MBpRDBdcA/s72-c/video_game_warrior_gedja.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-6345803296900802537</id><published>2011-10-24T03:21:00.000-07:00</published><updated>2011-10-24T03:22:19.040-07:00</updated><title type='text'>Blender Pro 2011 - Brazilian Conference</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-x622uWeMozY/TqU3bTwpA7I/AAAAAAAABLk/uqy1jM0YLbI/s1600/Banner01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/-x622uWeMozY/TqU3bTwpA7I/AAAAAAAABLk/uqy1jM0YLbI/s400/Banner01.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vem aí o maior evento de computação gráfica livre do Brasil: a Blender Pro 2011 - Conferência Nacional de Blender 3D , que este ano acontecerá na faculdade UNIJORGE em Salvador-BA, entre os dias 9 e 12 de novembro. Para maiores informações sobre inscrições e programação, acesse http://www.blender.pro.br&lt;br /&gt;&lt;br /&gt;A programação especial deste ano contará com a presença do criador do Blender, Ton Roosendaal, que trará um workshop onde falará sobre as atividades da Blender Foundation e sobre o programa de certificação em Blender; o público será privilegiado também com 10 palestras e 8 oficinas ministradas pelos principais profissionais em Blender 3D do Brasil, além de uma oficina de Pablo Vasquez, artista do curta metragem SINTEL - http://www.sintel.org/ e a participação do especialista em computação gráfica Teisson Froés.&lt;br /&gt;&lt;br /&gt;O GEDJA marca presença, mais uma vez, neste importante evento de CG livre e levará para o evento&lt;br /&gt;duas oficinas sobre criação de Arte Conceitual de Personagens para Jogos e Cenários 3D Interativos, com Kemuel Alves e Erick Góes.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-6345803296900802537?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/6345803296900802537/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=6345803296900802537' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6345803296900802537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6345803296900802537'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2011/10/blender-pro-2011-brazilian-conference.html' title='Blender Pro 2011 - Brazilian Conference'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-x622uWeMozY/TqU3bTwpA7I/AAAAAAAABLk/uqy1jM0YLbI/s72-c/Banner01.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-4707261786175014486</id><published>2011-08-17T19:34:00.001-07:00</published><updated>2011-08-17T19:48:28.905-07:00</updated><title type='text'>Monstros Urbanos</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://monstrosurbanos.wordpress.com"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 323px;" src="http://2.bp.blogspot.com/-c2QtM_7IZF0/Tkx6y05su6I/AAAAAAAABGM/ZJnjUW7EBT0/s400/monstrosurbanos.png" alt="" id="BLOGGER_PHOTO_ID_5642019446801087394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Venham participar de um divertido encontro&lt;br /&gt;com ilustradores, fotografos e mais pessoas&lt;br /&gt;interessadas em expressar suas idéias na forma&lt;br /&gt;de criaturas imaginárias monstruosas.&lt;br /&gt;&lt;br /&gt;Os MONSTROS URBANOS são representações&lt;br /&gt;ilustradas digitalmente das coisas boas ou ruins&lt;br /&gt;que nossos olhos percebem no dia-a-dia&lt;br /&gt;pelas ruas e praças de nossa cidade.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;ATENÇÃO!!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;EVENTO GRATUÍTO!&lt;br /&gt;RESERVADO APENAS PARA PESSOAS&lt;br /&gt;INSANAMENTE CRIATIVAS.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-4707261786175014486?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/4707261786175014486/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=4707261786175014486' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/4707261786175014486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/4707261786175014486'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2011/08/monstros-urbanos.html' title='Monstros Urbanos'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-c2QtM_7IZF0/Tkx6y05su6I/AAAAAAAABGM/ZJnjUW7EBT0/s72-c/monstrosurbanos.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-9169809791551738484</id><published>2011-07-12T03:27:00.000-07:00</published><updated>2011-07-12T03:29:20.812-07:00</updated><title type='text'>Workshop de Ilustração de Personagens para Livros</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-zLZRvg2vyH8/Thwh12nciKI/AAAAAAAABFo/drP93BmBABY/s1600/ilustracao.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 234px; height: 320px;" src="http://2.bp.blogspot.com/-zLZRvg2vyH8/Thwh12nciKI/AAAAAAAABFo/drP93BmBABY/s320/ilustracao.png" alt="" id="BLOGGER_PHOTO_ID_5628410843384023202" border="0" /&gt;&lt;/a&gt;&lt;p class="western" style="margin-bottom: 0cm;" align="JUSTIFY"&gt;&lt;span style="font-family:Arial,sans-serif;"&gt;Tecnologia,  cultura e arte digital farão parte do workshop de ilustração de  personagens para livros de ficção, promovido pela organização do  Festival Chico (http://www.festivalchico.com.br/) em parceria com o  estúdio GEDJA em mais uma edição da FLIT (Feira Literária Internacional  do Tocantins).  O workshop de ilustração digital acontecerá no dia 26 de  julho, das 16:30 as 18:30h no auditório do Memorial Coluna Prestes, na  Praça dos Girassóis em Palmas-TO&lt;/span&gt;&lt;span style="font-family:Arial,sans-serif;"&gt;  e é dirigido ao público infanto-juvenil de leitores e escritores de  livros de ficção interessados em conhecer o processo criativo de  ilustrações digitais de personagens fantásticos utilizando os softwares  livres Mypaint, Inkscape, GIMP e Blender 3D. Também haverá espaço para  esclarecer dúvidas do público a respeito da profissão de ilustrador  digital.&lt;/span&gt;&lt;/p&gt;&lt;p class="western" style="margin-bottom: 0cm;" align="JUSTIFY"&gt;&lt;span style="font-family:Arial,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial,sans-serif;"&gt;Façam suas inscrições &lt;a href="https://spreadsheets.google.com/spreadsheet/viewform?hl=pt_BR&amp;amp;pli=1&amp;amp;formkey=dENiWHJwRGdLM05zTmNxZ3Q4VEZYaUE6MQ#gid=0"&gt;aqui&lt;/a&gt;. Vagas limitadas! Vejo vocês lá, galera!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-9169809791551738484?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/9169809791551738484/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=9169809791551738484' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/9169809791551738484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/9169809791551738484'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2011/07/workshop-de-ilustracao-de-personagens.html' title='Workshop de Ilustração de Personagens para Livros'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-zLZRvg2vyH8/Thwh12nciKI/AAAAAAAABFo/drP93BmBABY/s72-c/ilustracao.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-1995038042041547209</id><published>2011-06-29T19:40:00.000-07:00</published><updated>2011-06-29T19:41:38.671-07:00</updated><title type='text'>monster</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-Ixe4GzYC2VA/TgviVoWXpTI/AAAAAAAABEY/0Of2ZG-GgJM/s1600/gorducho2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 262px; height: 320px;" src="http://3.bp.blogspot.com/-Ixe4GzYC2VA/TgviVoWXpTI/AAAAAAAABEY/0Of2ZG-GgJM/s320/gorducho2.jpg" alt="" id="BLOGGER_PHOTO_ID_5623837420938569010" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-1995038042041547209?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/1995038042041547209/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=1995038042041547209' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1995038042041547209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1995038042041547209'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2011/06/monster.html' title='monster'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Ixe4GzYC2VA/TgviVoWXpTI/AAAAAAAABEY/0Of2ZG-GgJM/s72-c/gorducho2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-7676388979932049851</id><published>2011-05-08T04:17:00.000-07:00</published><updated>2011-05-08T04:22:00.347-07:00</updated><title type='text'>rascunhos no Mypaint</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-_RB1QOCJDok/TcZ8kcpj2iI/AAAAAAAABCI/kRuQftdBHEI/s1600/rascunho.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 295px; height: 320px;" src="http://1.bp.blogspot.com/-_RB1QOCJDok/TcZ8kcpj2iI/AAAAAAAABCI/kRuQftdBHEI/s320/rascunho.png" alt="" id="BLOGGER_PHOTO_ID_5604303751916804642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-09KYN-R_FPg/TcZ8kAAxcOI/AAAAAAAABCA/PQK8KPztCRE/s1600/monstrobolha.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 260px; height: 320px;" src="http://2.bp.blogspot.com/-09KYN-R_FPg/TcZ8kAAxcOI/AAAAAAAABCA/PQK8KPztCRE/s320/monstrobolha.png" alt="" id="BLOGGER_PHOTO_ID_5604303744229535970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-elZEsHy-JhQ/TcZ8kVbrH8I/AAAAAAAABCQ/DJHq3v3Q5Z4/s1600/alien.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 266px; height: 320px;" src="http://1.bp.blogspot.com/-elZEsHy-JhQ/TcZ8kVbrH8I/AAAAAAAABCQ/DJHq3v3Q5Z4/s320/alien.png" alt="" id="BLOGGER_PHOTO_ID_5604303749979512770" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-7676388979932049851?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/7676388979932049851/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=7676388979932049851' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7676388979932049851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7676388979932049851'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2011/05/rascunhos-no-mypaint.html' title='rascunhos no Mypaint'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-_RB1QOCJDok/TcZ8kcpj2iI/AAAAAAAABCI/kRuQftdBHEI/s72-c/rascunho.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-7335422894815036458</id><published>2011-03-24T12:33:00.000-07:00</published><updated>2011-03-24T12:58:57.472-07:00</updated><title type='text'>Garoto Coisa II ... A DIGESTAO concept art</title><content type='html'>Devagar e sempre como diria a lesma mutante. Um pouco de criatividade  todo dia, o dia todo. E assim continuamos o desenvolvimento da sequencia  do nosso game do garoto coisa. :-)&lt;br /&gt;Primeiras artes conceituais do jogo Garoto Coisa 2 ... A DIGESTÃO.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-o67EUZp7kxs/TYuhqTfaa_I/AAAAAAAABAM/0oU_LSFmDW4/s1600/coisagame_II_gedja.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 191px;" src="http://1.bp.blogspot.com/-o67EUZp7kxs/TYuhqTfaa_I/AAAAAAAABAM/0oU_LSFmDW4/s320/coisagame_II_gedja.png" alt="" id="BLOGGER_PHOTO_ID_5587737510841838578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Acima temos alguns personagens que estão sendo modelados (sem os vilões).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-kJYSj9Ym8wM/TYufqkfdTmI/AAAAAAAAA_4/YMbcfr6NMrk/s1600/zepeleia_coisa_game.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 226px;" src="http://1.bp.blogspot.com/-kJYSj9Ym8wM/TYufqkfdTmI/AAAAAAAAA_4/YMbcfr6NMrk/s320/zepeleia_coisa_game.png" alt="" id="BLOGGER_PHOTO_ID_5587735316382174818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Nesta cena o nosso héroi, o Garoto Coisa, é surpreendido pela ZEPELÉIA enquanto navega por águas desconhecidas. rs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Em breve, mais atualizações.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-7335422894815036458?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/7335422894815036458/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=7335422894815036458' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7335422894815036458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7335422894815036458'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2011/03/garoto-coisa-ii-digestao.html' title='Garoto Coisa II ... A DIGESTAO concept art'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-o67EUZp7kxs/TYuhqTfaa_I/AAAAAAAABAM/0oU_LSFmDW4/s72-c/coisagame_II_gedja.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-5923539870318551517</id><published>2011-02-26T10:41:00.000-08:00</published><updated>2011-02-26T11:08:07.354-08:00</updated><title type='text'>Não existo mas penso</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-v0bYCEA4Lk0/TWlJMwQQcDI/AAAAAAAAA98/0W1bx1Cs8oI/s1600/coisatree1.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-v0bYCEA4Lk0/TWlJMwQQcDI/AAAAAAAAA98/0W1bx1Cs8oI/s320/coisatree1.png" alt="" id="BLOGGER_PHOTO_ID_5578070096935415858" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Não existo, mas penso.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Certa vez li de um filósofo a seguinte frase: "Penso logo existo".&lt;br /&gt;Concordei com ele.&lt;br /&gt;E assim continuei vivendo acreditando nisto.&lt;br /&gt;&lt;br /&gt;Até que num certo dia, conversando com uma amiga, lembrei do Garoto Coisa,&lt;br /&gt;No seu mundo "imaginário",&lt;br /&gt;Sem idéias prontas,&lt;br /&gt;Certas ou erradas,&lt;br /&gt;Boas ou más,&lt;br /&gt;Felizes ou tristes.&lt;br /&gt;&lt;br /&gt;Então cheguei a conclusão de que existem coisas que&lt;br /&gt;Mesmo quando não podem falar&lt;br /&gt;E expressar o que pensam,&lt;br /&gt;Continuam existindo.&lt;br /&gt;&lt;br /&gt;Não importa o que aconteça&lt;br /&gt;Ou o que digam os filósofos e suas...&lt;br /&gt;... verdades &lt;span style="font-style: italic;"&gt;perfeitas&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;\__/&lt;br /&gt;(o o)&lt;br /&gt;_||_&lt;br /&gt;erick&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-4fsVn_2RNx8/TWlIo2IGECI/AAAAAAAAA9s/Kl_nj73HDSA/s1600/coisagame_II_gedja.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-FFtXLGr3cBI/TWlIUfjXFsI/AAAAAAAAA9k/GioYtMI6bMo/s1600/coisa_game2.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-5923539870318551517?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/5923539870318551517/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=5923539870318551517' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5923539870318551517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5923539870318551517'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2011/02/nao-existo-mas-penso.html' title='Não existo mas penso'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-v0bYCEA4Lk0/TWlJMwQQcDI/AAAAAAAAA98/0W1bx1Cs8oI/s72-c/coisatree1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-6967170884426833475</id><published>2010-11-12T18:47:00.000-08:00</published><updated>2010-11-12T19:07:03.547-08:00</updated><title type='text'>Jogo do Garoto Coisa na WEB</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/TN3_lGph7yI/AAAAAAAAA40/_XTApeTnv5U/s1600/tela7-296x300.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 296px; height: 300px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/TN3_lGph7yI/AAAAAAAAA40/_XTApeTnv5U/s320/tela7-296x300.jpg" alt="" id="BLOGGER_PHOTO_ID_5538864129640623906" border="0" /&gt;&lt;/a&gt;Olá galera, agora vocês podem curtir o jogo do GAROTO COISA na web&lt;br /&gt;&lt;br /&gt;Acessem &lt;a style="font-weight: bold;" href="http://www.gedja.com.br/?page_id=429"&gt;aqui&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;É necessário instalar o webplugin Burster.&lt;br /&gt;&lt;br /&gt;Baixem &lt;a href="http://geta3d.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=2&amp;amp;Itemid=4"&gt;aqui &lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;BOA DIVERSÃO!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-6967170884426833475?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/6967170884426833475/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=6967170884426833475' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6967170884426833475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6967170884426833475'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/11/jogo-do-garoto-coisa-na-web.html' title='Jogo do Garoto Coisa na WEB'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9P3cvxiLzk/TN3_lGph7yI/AAAAAAAAA40/_XTApeTnv5U/s72-c/tela7-296x300.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-4894640551156058505</id><published>2010-10-27T15:58:00.000-07:00</published><updated>2010-10-27T16:12:35.310-07:00</updated><title type='text'>GEDJA no Dia Internacional da Animação</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/TMix0bdd4yI/AAAAAAAAA4Y/fZLZO-zQIAA/s1600/BANNER_DIA.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 226px; height: 320px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/TMix0bdd4yI/AAAAAAAAA4Y/fZLZO-zQIAA/s320/BANNER_DIA.jpg" alt="" id="BLOGGER_PHOTO_ID_5532867656507319074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;No dia 28 de outubro é comemorado em todo mundo o DIA - Dia Internacional da Animação.&lt;br /&gt;E como não poderiamos ficar de fora deste dia especial e animado :-) marcaremos presença no&lt;br /&gt;Centro de Atividades do SESC Tocantins. Estarão presentes também nossa turma do curso de animação do Telinha Animada da ong Casa da Árvore. Este é o DIA mais esperado do ano para nós pois será uma oportunidade de nos divertir e nos emocionar com a forma mais apaixonante de expressar nossas idéias, sonhos e interpretações do mundo: o cinema de animação.&lt;br /&gt;&lt;br /&gt;A mostra de animações do DIA - Tocantins acontecerá no dia 28 de outubro, a partir das 19:30h no CENTRO DE ATIVIDADES DO SESC TO.&lt;br /&gt;&lt;br /&gt;Essa será a primeira oportunidade do grupo GEDJA de expor um curta de animação em uma mostra tão importante, e a honra ficou por conta do animador Kemuel Alves, nosso "pequeno monstrinho 3d" :)&lt;br /&gt;&lt;br /&gt;A seguir vocês conferem a animação que será exibida na mostra do DIA no SESC.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kBGTzv6H_WU?fs=1&amp;amp;hl=pt_BR"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/kBGTzv6H_WU?fs=1&amp;amp;hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-4894640551156058505?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/4894640551156058505/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=4894640551156058505' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/4894640551156058505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/4894640551156058505'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/10/gedja-no-dia-internacional-da-animacao.html' title='GEDJA no Dia Internacional da Animação'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9P3cvxiLzk/TMix0bdd4yI/AAAAAAAAA4Y/fZLZO-zQIAA/s72-c/BANNER_DIA.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-1831680318745501543</id><published>2010-10-08T17:38:00.000-07:00</published><updated>2010-10-08T17:39:21.004-07:00</updated><title type='text'>IV Blender pro 2010 em Fortaleza-CE</title><content type='html'>&lt;div class="post-header"&gt;  &lt;/div&gt;  &lt;div style="text-align: left;"&gt;&lt;a href="http://www.blender.pro.br/"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 281px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/TFim1DSOs2I/AAAAAAAAA1k/w9k1Ou22b4E/s400/Logo_BLenderpro2010.png" alt="" id="BLOGGER_PHOTO_ID_5501330375178105698" border="0" /&gt;&lt;/a&gt;&lt;b&gt;Blender Pro - Brasil&lt;/b&gt;&lt;br /&gt;&lt;/div&gt; &lt;p&gt;   &lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;  A Blender Pro é uma Conferência que acontece anualmente em âmbito  nacional. Esta Conferência reúne pesquisadores, professores, artistas,  estudantes e profissionais das áreas de animação, jogos, arquitetura,  design gráfico, computação gráfica, e afins; que utilizem o software  Blender 3D como ferramenta principal. Os melhores trabalhos com Blender  no Brasil estão sempre presentes na Conferência, através da exposição de  Artigos técnicos, Posters, Palestras, Festival de Vídeo e Arte, além do  fórum de debates. A cada ano personalidades da aŕea são convidados a  participar. &lt;/p&gt;  &lt;p class="western" style="margin-bottom: 0cm;"&gt; &lt;b&gt;LOCALIZAÇÃO DO EVENTO&lt;/b&gt; &lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;  Este ano a Conferência será realizada na cidade de Fortaleza - CE, no   campus da UNIFOR - Av. Washington Soares, 1321, Edson Queiroz, Fortaleza   - CE.&lt;br /&gt;&lt;/p&gt;&lt;p class="western" style="margin-bottom: 0cm;"&gt;www.unifor.br&lt;br /&gt;&lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;DATAS&lt;/b&gt; &lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt; 10, 11 e 12 de outubro. Das 8h às 20h. &lt;/p&gt;  &lt;p class="western" style="margin-bottom: 0cm;"&gt;  A primeira Conferência Nacional de Blender 3D foi realizada no dia 6 de  Novembro de 2007, na cidade de São Leopoldo - Rio Grande do Sul. &lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt; A Blender Pro'2008 foi realizada em Belo Horizonte, na PUC Minas. &lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt; A Blender Pro'2009 foi realizada no Rio de Janeiro, na PUC Rio. &lt;/p&gt; &lt;p class="western" style="margin-bottom: 0cm;"&gt; Nas três oportunidades, a Blender Pro foi realizada juntamente com o &lt;a href="http://www.sbgames.org/sbgames2010/" target="_self"&gt;SBGames&lt;/a&gt;  , que é o mais importante evento de pesquisa e desenvolvimento de jogos  eletrônicos para computador e aplicações para entretenimento digital.&lt;br /&gt;&lt;/p&gt;   &lt;h3 align="center"&gt;Agradecemos a todos os participantes e&lt;/h3&gt; &lt;h3 align="center"&gt;a toda Comunidade Blender no Brasil !&lt;/h3&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.blender.pro.br/"&gt;Acessem www.blender.pro.br&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="componentheading"&gt;Maiores informações: coordenacao@blender.pro.br&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-1831680318745501543?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/1831680318745501543/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=1831680318745501543' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1831680318745501543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1831680318745501543'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/10/iv-blender-pro-2010-em-fortaleza-ce.html' title='IV Blender pro 2010 em Fortaleza-CE'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9P3cvxiLzk/TFim1DSOs2I/AAAAAAAAA1k/w9k1Ou22b4E/s72-c/Logo_BLenderpro2010.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-7405269541517241239</id><published>2010-08-08T19:10:00.000-07:00</published><updated>2010-08-08T20:11:12.762-07:00</updated><title type='text'>Festival de Cinema de Paraíso</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.festivaldecinemapso.com.br/"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 282px; height: 400px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/TF9xDaOFMeI/AAAAAAAAA2Q/4GrDPvTKLs4/s400/festivaldecinema_paraiso.jpg" alt="" id="BLOGGER_PHOTO_ID_5503241573061964258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Idéias criativas, Cinema e TransformAÇÃO no paraíso&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;De 26 a 28 de agosto, será realizado o 1º Festival de Cinema de Paraíso no estado do Tocantins. Cidade aconchegante, cheia de vida e criatividade pela qual me apaixonei e onde vivi durante 2 anos e que agora me dá a oportunidade de "voltar ao lar" e aproveitar para convidar meus amigos para participar de um evento que promete revolucionar a vida de muitas pessoas que lá vivem e das que puderem estar presentes quando o terremoto cinematográfico acontecer em Paraíso no final deste mês :-)&lt;br /&gt;&lt;br /&gt;Assim como eu tento com a minha arte mudar meu mundo para melhor, os humanos criativos que estão organizando o festival de cinema de Paraíso estão tentando fazer isso através da sétima arte. A mesma sétima arte que arrebatou minha imaginação desde os primeiros desenhos animados de Walt Disney que assisti no cinema no interior pernambucano, onde nasci, e quando assisti pela primeira vez o filme Limelight, ou Luzes da Ribalta, The Kid(O Garoto), e O Grande Ditador do humano criativo Charles Chaplin, e tantos outros filmes que marcaram minha vida.&lt;br /&gt;&lt;br /&gt;Fiquei muito feliz quando soube que este festival estava sendo gerado na mente criativa de artistas tocantinenses. Mas principalmente porque eles acreditam que toda ação cultural de alguma maneira transforma para melhor as pessoas que desta ação cultural participam, provoca a incomoda a inércia mental que ronda a juventude no mundo  de hoje, e que promovem a integração de diferentes grupos de produção cultural no estado do Tocantins.&lt;br /&gt;&lt;br /&gt;A seguir, temos a chamada principal do festival de cinema de Paraíso. Aguardo vocês lá! ;-)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Um novo olhar sobre o cinema&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;"O cinema reflete todas as dimensões do ser humano. É entretenimento, arte, discute temas universais, apresenta a diversidade cultural, estimula a reflexão, desperta a consciência da cidadania. O cinema é um convite a integração de idéias e formas de pensamento. Uma questão de identidade, de nação. Um filme só se completa com a platéia, ninguém faz um filme para ficar na prateleira."&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mais do que um festival, um movimento transformador e provocante&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;"No 1º Festival de Cinema de Paraíso, trabalharemos para ver o Brasil presente nas telas, nas ruas, nas praças, no rosto, na voz, no pulso de quem faz, de quem vê, de quem pensa, de quem sonha, de quem acredita e cria oportunidades para provocar mudanças, gerar desenvolvimento, atrair investimentos.&lt;br /&gt;&lt;br /&gt;Este Festival de Cinema de Paraíso apresentará ao público a diversidade da produção cinematográfica brasileira e tocantinense contemporânea em formação, reflexão, exibição e difusão. Um espaço rico e ousado de intercâmbio, de encontros e diálogos, de revelação e integração de novas iniciativas, ampliação e visibilidade para todos que tem compromisso com seu país.”&lt;br /&gt;&lt;br /&gt;Venham, vejam e participem!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.festivaldecinemapso.com.br/"&gt;http://www.festivaldecinemapso.com.br/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;\__/&lt;br /&gt;&lt;br /&gt;(oo)&lt;br /&gt;_|||_&lt;br /&gt;erick&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-7405269541517241239?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/7405269541517241239/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=7405269541517241239' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7405269541517241239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7405269541517241239'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/08/festival-de-cinema-de-paraiso.html' title='Festival de Cinema de Paraíso'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/TF9xDaOFMeI/AAAAAAAAA2Q/4GrDPvTKLs4/s72-c/festivaldecinema_paraiso.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-7357411435094191572</id><published>2010-06-05T06:47:00.000-07:00</published><updated>2010-06-05T06:50:12.479-07:00</updated><title type='text'>Monstros Urbanos - um evento de rua muito doido</title><content type='html'>&lt;div class="post_content"&gt;         &lt;p&gt;Uma câmera digital na mão, um lugar insólito, e um monstro  urbano pronto para urrar. VENHA PARTICIPAR e traga suas idéias  monstruosas para o site!!!&lt;/p&gt; &lt;p style="text-align: left;"&gt;&lt;img style="width: 368px; height: 624px;" class="aligncenter size-full  wp-image-44" title="Monstros-Flyer3b" src="http://www.monstrosurbanos.org/wp-content/uploads/2010/05/Monstros-Flyer3b.png" alt="" /&gt;&lt;/p&gt; &lt;p&gt;Olá humanos criativos, aqui é o seu líder supremo &lt;img src="http://www.monstrosurbanos.org/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /&gt; &lt;/p&gt; &lt;p&gt;Seguindo nosso plano de dominação global, venho anunciar o evento de  rua&lt;br /&gt;MONSTROS URBANOS que acontecerá no próximo dia 06/06/2010, domingo, das  8:00h das 14:30h em várias cidades do Brasil.&lt;/p&gt; &lt;p&gt;Serão aceitos trabalhos de fotomontagem com monstros produzidos por  qualquer software de ilustração, e também monstros 3D.&lt;/p&gt; &lt;p&gt;O objetivo do evento é reunir pessoas que gostam de arte digital e de  experimentar misturas “diferentes” como esta que estamos propondo de  unir 2D, 3D e realidade numa mesma imagem, e de quebra expressar nossas  idéias e impressões sobre o que consideramos monstruoso em nossas  cidades, seja para o bem, ou para o mal.&lt;/p&gt; &lt;p&gt;Para participar, basta enviar para o e-mail contato@gedja.com.br o  nome da sua cidade, e o local onde vocês irão se reunir para desenhar as  criaturas e fotografar os pontos legais de sua cidade.&lt;/p&gt; &lt;p&gt;O que é necessário para participar?&lt;/p&gt; &lt;p&gt;1. um cérebro mole e criativo&lt;br /&gt;2. uma câmera fotografica digital ou celular com câmera&lt;br /&gt;3. notebook com um software de ilustração 2D ou 3D&lt;br /&gt;4. vontade de arrastar essa carcaça humana da sua casa para a rua  &lt;img src="http://www.monstrosurbanos.org/wp-includes/images/smilies/icon_lol.gif" alt=":lol:" class="wp-smiley" /&gt;&lt;br /&gt;5. vontade de confraternizar com amigos e outros malucos suas idéias&lt;/p&gt; &lt;p&gt;Quanto custa?&lt;/p&gt; &lt;p&gt;Não paga nada, seu pão-duro!!!  &lt;img src="http://www.monstrosurbanos.org/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /&gt; &lt;/p&gt; &lt;p&gt;VAMOS LÁ, CÉREBROS CRIATIVOS!&lt;/p&gt; &lt;p&gt;VENHAM LIBERTAR OS MONSTROS URBANOS COM A GENTE!!!!&lt;/p&gt;                &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-7357411435094191572?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/7357411435094191572/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=7357411435094191572' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7357411435094191572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7357411435094191572'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/06/monstros-urbanos.html' title='Monstros Urbanos - um evento de rua muito doido'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-68216379261845092</id><published>2010-05-03T19:27:00.000-07:00</published><updated>2010-05-03T19:29:09.397-07:00</updated><title type='text'>Núcleo de Desenvolvimento de Jogos Eletrônicos da Facto recebe visita da turma do Telinha Animada</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S9-GZEUNQrI/AAAAAAAAAyc/eytXUI2D8sE/s1600/3901_Imagem_005.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S9-GZEUNQrI/AAAAAAAAAyc/eytXUI2D8sE/s400/3901_Imagem_005.jpg" alt="" id="BLOGGER_PHOTO_ID_5467236237864420018" border="0" /&gt;&lt;/a&gt;&lt;p align="justify"&gt;&lt;span style="font-size:85%;"&gt;No Dia 29/04, o Núcleo  de  Desenvolvimento de Jogos Eletrônicos da   FACTO (NTIGames - &lt;a target="_blank" href="http://nti.catolica-to.edu.br/"&gt;nti.catolica-to.edu.br&lt;/a&gt;)   que faz parte do curso de   Sistemas de Informação, recebeu a visita   dos alunos que fazem parte   do projeto Telinha Animada da ong Casa da  Árvore que mantém também o projeto Telinha de Cinema (&lt;a target="_blank" href="http://telinhadecinema.blogspot.com/"&gt;http://telinhadecinema.blogspot.com/&lt;/a&gt;)   que propõe o uso de telefonia móvel para contribuir no processo de     democratização da arte/educação e das novas tecnologias entre     adolescentes de Palmas - TO.&lt;/span&gt;&lt;/p&gt; &lt;p align="justify"&gt;&lt;span style="font-size:85%;"&gt;Durante o encontro ambos os grupos     apresentaram seus projetos em andamento no intuito de estabelecer   parcerias entre a FACTO e os estudantes para o desenvolvimento de jogos     eletrônicos. Para Silvano Malfatti, coordenador do NTIGames, um dos     pontos que mais impressionou a respeito do grupo de visitantes foi o   fato de alunos bastante jovens entre 15 e 18 anos, ainda no ensino     médio, já estarem em contato com tecnologias avançadas utilizadas por &lt;/span&gt;&lt;span class="corpo1"&gt;&lt;span style="font-size:85%;"&gt;alunos do curso de  Sistemas de  Informação.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-68216379261845092?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/68216379261845092/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=68216379261845092' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/68216379261845092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/68216379261845092'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/05/nucleo-de-desenvolvimento-de-jogos.html' title='Núcleo de Desenvolvimento de Jogos Eletrônicos da Facto recebe visita da turma do Telinha Animada'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9P3cvxiLzk/S9-GZEUNQrI/AAAAAAAAAyc/eytXUI2D8sE/s72-c/3901_Imagem_005.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-5772118318907191976</id><published>2010-04-12T18:47:00.000-07:00</published><updated>2010-04-12T20:58:29.580-07:00</updated><title type='text'>Semana de Educação e Arte Digital em Palmas</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S8PNjgKWSQI/AAAAAAAAAuU/Xx2eTX1BPDI/s1600/semanaeducacaoarte2.png"&gt;&lt;img style="margin: 0px auto 10px; text-align: left; display: block; cursor: pointer; width: 400px; height: 97px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/S8PNjgKWSQI/AAAAAAAAAuU/Xx2eTX1BPDI/s400/semanaeducacaoarte2.png" alt="" id="BLOGGER_PHOTO_ID_5459433183115626754" border="0" /&gt;&lt;/a&gt;&lt;div&gt;Um lugar para conhecer pessoas criativas que sabem compartilhar o conhecimento que capturaram pelo mundo e que gostam de criar pontes ao invés de levantar muros com a tecnologia. É assim que consigo definir o que aconteceu entre os dias 5 e 9 de abril na Fundação Municipal de Educação, Ciência e Tecnologia em Palmas, Tocantins.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S8PkDPcqrzI/AAAAAAAAAv0/km8J6M0BUqU/s1600/DSC_0160-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 268px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S8PkDPcqrzI/AAAAAAAAAv0/km8J6M0BUqU/s400/DSC_0160-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5459457917640683314" border="0" /&gt;&lt;/a&gt; A seguir, alguns dos caras mais monstruosamente criativos que conheci durante o evento.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S8PStaUgOtI/AAAAAAAAAug/Kg02AiOsE2o/s1600/DSC_0124-38.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 278px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S8PStaUgOtI/AAAAAAAAAug/Kg02AiOsE2o/s400/DSC_0124-38.jpg" alt="" id="BLOGGER_PHOTO_ID_5459438850904439506" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Jarbas Jacomé - veio de Recife-PE, minha terra natal, onde desenvolveu o programa Vimus. Cérebro criativo que domina a linguagem C++ habilidosamente. Realizou a oficina de Sistemas Interativos de Som e Imagem e a performance Crepúsculo dos Ídolos.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/S8Pg_xVIWiI/AAAAAAAAAvQ/2JC918JOcVI/s1600/DSC_0067-69.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 262px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/S8Pg_xVIWiI/AAAAAAAAAvQ/2JC918JOcVI/s400/DSC_0067-69.jpg" alt="" id="BLOGGER_PHOTO_ID_5459454559481518626" border="0" /&gt;&lt;/a&gt; &lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S8Pj1CKVhaI/AAAAAAAAAvs/e63JZ-6wiBg/s1600/DSC_0054-29.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 255px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S8Pj1CKVhaI/AAAAAAAAAvs/e63JZ-6wiBg/s400/DSC_0054-29.jpg" alt="" id="BLOGGER_PHOTO_ID_5459457673555969442" border="0" /&gt;&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Paralelamente se desenvolvia a oficina Jornalismo 2.0 com Nacho Duran, um cara fenomenal, fissurado por multimídias, nascido nas Astúrias, Espanha, e vivendo em São Paulo desde 2001. Produtor de vários trabalhos em novas mídias (micro-cinema, interatividade e VJing). Foi o criador do primeiro videoblog feito na América do Sul - www.feitoamouse.org/videoblog.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S8PjEf8ZLoI/AAAAAAAAAvc/b9ds1Y6hxE4/s1600/DSC_0116-40.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 268px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S8PjEf8ZLoI/AAAAAAAAAvc/b9ds1Y6hxE4/s400/DSC_0116-40.jpg" alt="" id="BLOGGER_PHOTO_ID_5459456839736962690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Em uma terceira dimensão :-) eu e Vitor Balbio nos revesamos na oficina de Animação com Blender 3D. Foi muito legal poder compartilhar o mesmo espaço com um dos cérebros mais criativos e que mais adimiro pelo trabalho artístico desenvolvido por ele com Blender Game Engine no Brasil, entre eles o jogo Lucy and The Time Machine. A seguir algumas imagens da oficina com monitoria colaborativa.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S8PlciBi0hI/AAAAAAAAAv8/kIjvY1D2I2c/s1600/DSC_0133-36.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 274px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/S8PlciBi0hI/AAAAAAAAAv8/kIjvY1D2I2c/s400/DSC_0133-36.jpg" alt="" id="BLOGGER_PHOTO_ID_5459459451635552786" border="0" /&gt;&lt;/a&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S8PmIe-ViRI/AAAAAAAAAwU/CuTKb7vYjZs/s1600/DSC_0078-22.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 256px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S8PmIe-ViRI/AAAAAAAAAwU/CuTKb7vYjZs/s400/DSC_0078-22.jpg" alt="" id="BLOGGER_PHOTO_ID_5459460206731036946" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/S8PneTkmo7I/AAAAAAAAAw0/H6NPzIE4DCE/s1600/DSC_0169-33.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 268px; height: 400px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/S8PneTkmo7I/AAAAAAAAAw0/H6NPzIE4DCE/s400/DSC_0169-33.jpg" alt="" id="BLOGGER_PHOTO_ID_5459461681139065778" border="0" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/S8Pl6r192lI/AAAAAAAAAwM/D9cfCsXzOV8/s1600/DSC_0152-34.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 277px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/S8Pl6r192lI/AAAAAAAAAwM/D9cfCsXzOV8/s400/DSC_0152-34.jpg" alt="" id="BLOGGER_PHOTO_ID_5459459969667422802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S8PnEC1oecI/AAAAAAAAAws/2XBDwiEO7ec/s1600/DSC_0171-32.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 266px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/S8PnEC1oecI/AAAAAAAAAws/2XBDwiEO7ec/s400/DSC_0171-32.jpg" alt="" id="BLOGGER_PHOTO_ID_5459461229970487746" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S8Pmm_kq-BI/AAAAAAAAAwk/v0PchMTA9J4/s1600/DSC_0076-23.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S8Pmm_kq-BI/AAAAAAAAAwk/v0PchMTA9J4/s400/DSC_0076-23.jpg" alt="" id="BLOGGER_PHOTO_ID_5459460730877835282" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S8PmTR7QrnI/AAAAAAAAAwc/B4sxmikJsXE/s1600/DSC_0074-24.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 268px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S8PmTR7QrnI/AAAAAAAAAwc/B4sxmikJsXE/s400/DSC_0074-24.jpg" alt="" id="BLOGGER_PHOTO_ID_5459460392207036018" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/S8PlsSnmA1I/AAAAAAAAAwE/YTqCRfzrQDw/s1600/DSC_0267-14.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 275px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/S8PlsSnmA1I/AAAAAAAAAwE/YTqCRfzrQDw/s400/DSC_0267-14.jpg" alt="" id="BLOGGER_PHOTO_ID_5459459722378085202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;E nada disso seria possível se não fosse a força criativa e inovadora de duas pessoas que conheci a pouco tempo mas que já conquistaram minha admiração pelo belo e importante trabalho social e transformador que eles vem desenvolvendo na ong Casa da Árvore. Sim, estou falando do Aluísio e da Leila. Dois seres humanos fantásticos que descobriram na tecnologia da comunicação móvel um sentido, uma direção à seguir para transformar simples idéias em conteúdos visuais que expressam o que a juventude tocantinense pensa e como ela vê o mundo em que vivemos.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S8Pps8hNV4I/AAAAAAAAAw8/q-PWT8u8xBc/s1600/DSC_0033-59.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 251px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/S8Pps8hNV4I/AAAAAAAAAw8/q-PWT8u8xBc/s400/DSC_0033-59.jpg" alt="" id="BLOGGER_PHOTO_ID_5459464131672102786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Parabéns e obrigado, Aluísio e Leila, por acreditar que um evento como a 1ª Semana de Educação e Arte Digital de Palmas era possível. Agora é colher os frutos e se preparar para o ano que vem.&lt;br /&gt;&lt;br /&gt;Semana de Educação e Arte Digital de Palmas. Tecnologia e Criatividade conectando pessoas.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-5772118318907191976?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/5772118318907191976/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=5772118318907191976' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5772118318907191976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5772118318907191976'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/04/semana-de-educacao-e-arte-digital-em.html' title='Semana de Educação e Arte Digital em Palmas'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S9P3cvxiLzk/S8PNjgKWSQI/AAAAAAAAAuU/Xx2eTX1BPDI/s72-c/semanaeducacaoarte2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-8619717265763037497</id><published>2010-03-21T12:20:00.001-07:00</published><updated>2010-03-28T20:35:21.987-07:00</updated><title type='text'>1ª Semana de Educação e Artes Digitais</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S7AfZBmZsyI/AAAAAAAAAsM/ImIvCmWElhY/s1600/semanaeducacaoarte2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 97px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S7AfZBmZsyI/AAAAAAAAAsM/ImIvCmWElhY/s400/semanaeducacaoarte2.png" alt="" id="BLOGGER_PHOTO_ID_5453893663532364578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="entry"&gt;&lt;div&gt;Vem aí a &lt;strong&gt;1ª Semana de Educação e  Artes Digitais&lt;/strong&gt;,  uma  realização da Casa da Arvore – Projetos  Sociais que reunirá do dia  5 a 9  de abril deste ano em Palmas,  pesquisadores, educadores, alunos e   artistas representantes de  projetos inovadores desenvolvidos em várias   partes do Brasil. São  iniciativas que têm provocado profundas  reflexões  sobre o universo de  possibilidade de produção de conhecimento  na era  digital, através da  arte e da educação.&lt;/div&gt; &lt;div&gt;A programação conta com três oficinas  voltadas para artistas,   estudantes, profissionais liberais e demais  interessados em experimentar   novas possibilidades de criação a partir  de novas tecnologias de   informação, comunicação e mobilidade. Para  fazer sua inscrição envie um   email com o nome, idade, telefone, área  de atuação para os e- mails   abaixo e aguardar instruções:&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;    &lt;div&gt;&lt;strong&gt;Jornalismo na web 2.0 – Nacho Duram (SP)&lt;/strong&gt; &lt;a href="mailto:jornalismoweb2.0@gmail.com" target="_blank"&gt;jornalismoweb2.0@gmail.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Animação  Básica em Blender 3D – Erick Henrique (TO)&lt;/strong&gt;  &lt;a href="mailto:anima.blender.3d@gmail.com" target="_blank"&gt;anima.blender.3d@gmail.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Processamento  de som e imagem em tempo real – Jarbas Jácome (PE)&lt;/strong&gt;  &lt;a href="mailto:processamento.tempo.real@gmail.com" target="_blank"&gt;processamento.tempo.real@gmail.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;    &lt;div&gt;Os painéis serão gratuitos e aberto a toda sociedade.&lt;br /&gt;&lt;br /&gt;As  oficinas  serão cobradas R$ 10,00 e o limite de vagas é 15 pessoas  por  oficina. &lt;p style="color: rgb(0, 0, 0); font-weight: bold;"&gt;1ª Semana de  Educação e Artes  Digitais – Palmas –  TO&lt;br /&gt;de 05 a 09 de Abril na Av.  Teotônio Segurado, 402 Sul, Área Verde,   Palmas-TO&lt;/p&gt; &lt;/div&gt;     &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-8619717265763037497?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/8619717265763037497/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=8619717265763037497' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/8619717265763037497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/8619717265763037497'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/03/1-semana-de-educacao-e-artes-digitais_21.html' title='1ª Semana de Educação e Artes Digitais'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/S7AfZBmZsyI/AAAAAAAAAsM/ImIvCmWElhY/s72-c/semanaeducacaoarte2.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-8534368854385175134</id><published>2010-03-21T09:53:00.000-07:00</published><updated>2010-03-30T20:23:51.403-07:00</updated><title type='text'>Oficina de Ilustracao 2D - primeira fase</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S6rpPKZO-dI/AAAAAAAAArs/XR6GVtGKVm4/s1600/desenho_nathalia_final.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Olá amigos humanos&lt;br /&gt;Venho com muita alegria divulgar os primeiros trabalhos finalizados por nossos alunos do núcleo TelinhaAnimada. Com isto finalizamos a primeira fase da oficina de ilustração 2D digital com Inkscape. Espero que gostem dos resultados, e dêem boas vindas aos novos humanos criativos que entram no nível &lt;span style="color: rgb(0, 102, 0); font-weight: bold;"&gt;LARVA&lt;/span&gt; do GEDJA. Parabéns pessoal, estou orgulhoso de todos!&lt;br /&gt;&lt;br /&gt;Visitantes, acessem o vídeo no youtube &lt;a href="http://www.youtube.com/watch?v=gjQWsxEd9EU"&gt;aqui &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 102, 0); font-weight: bold;"&gt;Galeria TelinhaAnimada&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6ZQSos54oI/AAAAAAAAApA/YzcYGeap7is/s1600-h/desenho_danilo_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6ZQSos54oI/AAAAAAAAApA/YzcYGeap7is/s320/desenho_danilo_final.png" alt="" id="BLOGGER_PHOTO_ID_5451132680072192642" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6ZTqV8WfWI/AAAAAAAAArY/ATDxZS1smlk/s1600-h/desenho_welysson_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6ZTqV8WfWI/AAAAAAAAArY/ATDxZS1smlk/s320/desenho_welysson_final.png" alt="" id="BLOGGER_PHOTO_ID_5451136385888451938" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/S6ZTQZdbrfI/AAAAAAAAArA/IMkHH1D0_Ug/s1600-h/desenho_milla_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/S6ZTQZdbrfI/AAAAAAAAArA/IMkHH1D0_Ug/s320/desenho_milla_final.png" alt="" id="BLOGGER_PHOTO_ID_5451135940155911666" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6rpv2SGPdI/AAAAAAAAAr0/FiZPNz2OMHA/s1600/desenho_nathalia_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6rpv2SGPdI/AAAAAAAAAr0/FiZPNz2OMHA/s320/desenho_nathalia_final.png" alt="" id="BLOGGER_PHOTO_ID_5452427307119951314" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S6ZThCUeTyI/AAAAAAAAArQ/YPSvBDNdu-4/s1600-h/desenho_warlla_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S6ZThCUeTyI/AAAAAAAAArQ/YPSvBDNdu-4/s320/desenho_warlla_final.png" alt="" id="BLOGGER_PHOTO_ID_5451136226002095906" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S6ZTW14bd6I/AAAAAAAAArI/b6ApoSsmFSY/s1600-h/desenho_rodrigo_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S6ZTW14bd6I/AAAAAAAAArI/b6ApoSsmFSY/s320/desenho_rodrigo_final.png" alt="" id="BLOGGER_PHOTO_ID_5451136050864551842" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6ZTLKa_MqI/AAAAAAAAAq4/1-OsJP-1bVU/s1600-h/desenho_merck_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6ZTLKa_MqI/AAAAAAAAAq4/1-OsJP-1bVU/s320/desenho_merck_final.png" alt="" id="BLOGGER_PHOTO_ID_5451135850219778722" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6ZSyksrWpI/AAAAAAAAAqg/8x58WQGDklQ/s1600-h/desenho_izabel_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6ZSyksrWpI/AAAAAAAAAqg/8x58WQGDklQ/s320/desenho_izabel_final.png" alt="" id="BLOGGER_PHOTO_ID_5451135427776567954" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/S6ZS2hpyP1I/AAAAAAAAAqo/NORiJMNHbnU/s1600-h/desenho_lorrany_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/S6ZS2hpyP1I/AAAAAAAAAqo/NORiJMNHbnU/s320/desenho_lorrany_final.png" alt="" id="BLOGGER_PHOTO_ID_5451135495678607186" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S6ZS9i4QvLI/AAAAAAAAAqw/HXgCuWerTXg/s1600-h/desenho_marcilio_final.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S6ZS9i4QvLI/AAAAAAAAAqw/HXgCuWerTXg/s320/desenho_marcilio_final.png" alt="" id="BLOGGER_PHOTO_ID_5451135616266845362" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6ZQjCetB4I/AAAAAAAAApI/MyLXicYssoc/s1600-h/desenho_izabel_final.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S6ZRjpLAQkI/AAAAAAAAAp4/TRFBZJTb0j4/s1600-h/desenho_rodrigo_final.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-8534368854385175134?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/8534368854385175134/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=8534368854385175134' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/8534368854385175134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/8534368854385175134'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/03/oficina-de-ilustracao-2d-primeira-fase.html' title='Oficina de Ilustracao 2D - primeira fase'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/S6ZQSos54oI/AAAAAAAAApA/YzcYGeap7is/s72-c/desenho_danilo_final.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-1292025496324100289</id><published>2010-03-17T20:08:00.000-07:00</published><updated>2010-03-31T17:17:47.169-07:00</updated><title type='text'>Nucleo de Animacao e Jogos Digitais TelinhaANIMADA</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S7PmDYCQR0I/AAAAAAAAAsU/Dp8HJ5xduGo/s1600/gedja4.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 286px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S7PmDYCQR0I/AAAAAAAAAsU/Dp8HJ5xduGo/s400/gedja4.png" alt="" id="BLOGGER_PHOTO_ID_5454956519341705026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6Gag0CNwbI/AAAAAAAAAoM/XwcYH1EP2aE/s1600-h/DSC01311.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6Gag0CNwbI/AAAAAAAAAoM/XwcYH1EP2aE/s320/DSC01311.JPG" alt="" id="BLOGGER_PHOTO_ID_5449806912609436082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;O GEDJA firmou, no mês de fevereiro, uma parceria com o projeto social Telinhadecinema (http://telinhadecinema.blogspot.com) com o objetivo de desenvolver uma oficina de ilustração 2D, animação 2D/3D e desenvolvimento de jogos digitais educativos com Blender 3D, Inkscape e GIMP.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6GcN7SzbdI/AAAAAAAAAoU/ssNehZCPJ1w/s1600-h/DSC01316.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 306px; height: 228px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6GcN7SzbdI/AAAAAAAAAoU/ssNehZCPJ1w/s320/DSC01316.JPG" alt="" id="BLOGGER_PHOTO_ID_5449808787163803090" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/S7AYocPP05I/AAAAAAAAAr8/P8EYcg0K_Ok/s1600/Telinhacinema2009871.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/S7AYocPP05I/AAAAAAAAAr8/P8EYcg0K_Ok/s320/Telinhacinema2009871.jpg" alt="" id="BLOGGER_PHOTO_ID_5453886231799649170" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6GdIIYOjEI/AAAAAAAAAoc/AC-a2a14UoQ/s1600-h/DSC01353.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/S6GdIIYOjEI/AAAAAAAAAoc/AC-a2a14UoQ/s320/DSC01353.JPG" alt="" id="BLOGGER_PHOTO_ID_5449809787108625474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Com isso nasce também o Núcleo de Animação e Jogos Digitais TelinhaAnimada, através do qual os alunos terão o primeiro contato com a linguagem de animação 2D e 3D, e também com o processo de desenvolvimento de jogos digitais utilizando tecnologias free/open source.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6GdqPyE6-I/AAAAAAAAAok/ax09kCfy68Q/s1600-h/DSC01357.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6GdqPyE6-I/AAAAAAAAAok/ax09kCfy68Q/s320/DSC01357.JPG" alt="" id="BLOGGER_PHOTO_ID_5449810373211646946" border="0" /&gt;&lt;/a&gt;Esta oficina marca a história do nosso grupo, pois sempre desejamos dar uma contribuição social ao nosso estado através do compartilhamento de conhecimentos e dos softwares livres gráficos.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6GgZMsMOrI/AAAAAAAAAo0/hyvFBbMd88k/s1600-h/DSC01356.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S6GgZMsMOrI/AAAAAAAAAo0/hyvFBbMd88k/s320/DSC01356.JPG" alt="" id="BLOGGER_PHOTO_ID_5449813378858760882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A segunda etapa do projeto TelinhaAnimada consiste em desenvolver protótipos de jogos digitais educativos em Blender 3D e curtas de animação de 1 min. para web e celulares. Estamos muito felizes por contribuir neste projeto junto do pessoal do Telinhadecinema. Vamos em frente pessoal!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-1292025496324100289?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/1292025496324100289/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=1292025496324100289' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1292025496324100289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1292025496324100289'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/03/nucleo-de-animacao-e-jogos-digitais.html' title='Nucleo de Animacao e Jogos Digitais TelinhaANIMADA'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9P3cvxiLzk/S7PmDYCQR0I/AAAAAAAAAsU/Dp8HJ5xduGo/s72-c/gedja4.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-3672197674076334081</id><published>2010-03-15T16:39:00.001-07:00</published><updated>2010-03-15T16:40:51.749-07:00</updated><title type='text'>Lucy and The Time Machine vence Blender 2010 Game Contest</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S57FZGXDNII/AAAAAAAAAno/zSf_qdC6x7k/s1600-h/Word1.1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 185px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S57FZGXDNII/AAAAAAAAAno/zSf_qdC6x7k/s320/Word1.1.jpg" alt="" id="BLOGGER_PHOTO_ID_5449009634159572098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;O jogo “Lucy and The Time Machine" de autoria dos brasileiros Vitor  Balbio e Bernardo Hasselman, que participou do processo de  desenvolvimento  do Level Desginer e Concept Arts 2D, vence em duas categorias na  disputada Blender 2010 Game Contest.&lt;br /&gt;&lt;br /&gt;O game de “Lucy and The Time Machine" ganhou nas categorias de melhor  Physics Gameplay e Graphics.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Mais uma vez Vitor provou o quanto do talento e do potencial dos  brasileiros na criação de games o mundo até agora desconhecia. Provou  mais do que isto: que todo trabalho levado a sério e com um objetivo bem  definido inevitavelmente obterá sucesso, e seus realizadores alcançarão  a glória e poderão dizer: EU SOU BRASILEIRO, COM MUITO ORGULHO!&lt;/p&gt;&lt;p&gt;Parabéns  Vitor e Bernardo. Sucesso e que as portas continuem se abrindo para  vocês.&lt;/p&gt;&lt;p&gt;É o que deseja toda a comunidade Blender Brasil. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-3672197674076334081?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/3672197674076334081/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=3672197674076334081' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/3672197674076334081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/3672197674076334081'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/03/lucy-and-time-machine-vence-blender.html' title='Lucy and The Time Machine vence Blender 2010 Game Contest'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/S57FZGXDNII/AAAAAAAAAno/zSf_qdC6x7k/s72-c/Word1.1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-7347750934813539639</id><published>2010-03-10T19:26:00.000-08:00</published><updated>2010-03-10T19:47:44.615-08:00</updated><title type='text'>1º Semana de Educação e Artes Digitais</title><content type='html'>&lt;div class="entry"&gt;      &lt;div&gt;Vem aí a &lt;strong&gt;1º Semana de Educação e Artes Digitais&lt;/strong&gt;,  uma  realização da Casa da Arvore – Projetos Sociais que reunirá do dia  5 a 9  de abril deste ano em Palmas, pesquisadores, educadores, alunos e   artistas representantes de projetos inovadores desenvolvidos em várias   partes do Brasil. São iniciativas que têm provocado profundas  reflexões  sobre o universo de possibilidade de produção de conhecimento  na era  digital, através da arte e da educação.&lt;/div&gt; &lt;div&gt;A programação conta com três oficinas voltadas para artistas,   estudantes, profissionais liberais e demais interessados em experimentar   novas possibilidades de criação a partir de novas tecnologias de   informação, comunicação e mobilidade. Para fazer sua inscrição envie um   email com o nome, idade, telefone, área de atuação para os e- mails   abaixo e aguardar instruções:&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;   &lt;div&gt;&lt;strong&gt;Jornalismo na web 2.0 – Nacho Duram (SP)&lt;/strong&gt; &lt;a href="mailto:jornalismoweb2.0@gmail.com" target="_blank"&gt;jornalismoweb2.0@gmail.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Animação Básica em Blender 3D – Erick Henrique (TO)&lt;/strong&gt;  &lt;a href="mailto:anima.blender.3d@gmail.com" target="_blank"&gt;anima.blender.3d@gmail.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Processamento de som e imagem em tempo real – Jarbas Jácome (PE)&lt;/strong&gt;  &lt;a href="mailto:processamento.tempo.real@gmail.com" target="_blank"&gt;processamento.tempo.real@gmail.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;   &lt;div&gt;Os painéis serão gratuitos e aberto a toda sociedade.&lt;br /&gt;&lt;br /&gt;As oficinas  serão cobradas R$ 10,00 e o limite de vagas é 15 pessoas  por oficina. &lt;p style="color: rgb(0, 0, 0); font-weight: bold;"&gt;1ª Semana de Educação e Artes  Digitais – Palmas –  TO&lt;br /&gt;de 05 a 09 de Abril na Av. Teotônio Segurado, 402 Sul, Área Verde,   Palmas-TO&lt;/p&gt; &lt;/div&gt;     &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-7347750934813539639?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/7347750934813539639/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=7347750934813539639' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7347750934813539639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7347750934813539639'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/03/1-semana-de-educacao-e-artes-digitais.html' title='1º Semana de Educação e Artes Digitais'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-108870185648844188</id><published>2010-01-26T02:41:00.000-08:00</published><updated>2010-01-26T02:45:05.104-08:00</updated><title type='text'>Curso de Blender 3D na escola OPA! DESIGN</title><content type='html'>Esta aberto o curso de Blender 3D na escola Opa! de Design em Fortaleza/CE.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/S17HK60gGII/AAAAAAAAAmc/EvY8GLg4fHg/s1600-h/cartaz_curso_menor_Opa-719x1024.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 225px; height: 320px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/S17HK60gGII/AAAAAAAAAmc/EvY8GLg4fHg/s320/cartaz_curso_menor_Opa-719x1024.jpg" alt="" id="BLOGGER_PHOTO_ID_5430997191057479810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Este curso tem como objetivo introduzir o aluno no universo da criatividade tridimensional (3D) através dos conceitos e técnicas de modelagem em 3D aplicáveis no software livre gráfico Blender 3D.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;PÚBLICO ALVO&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Alunos do Ensino Fundamental e Médio, Webdesigners, Grafiteiros, Desenhistas, Estudantes de Arquitetura, Designers Gráficos, Desenvolvedores de Jogos e Estudantes de Cinema de Animação e qualquer amante do mundo 3D.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;VANTAGENS E PONTOS FORTES DO CURSO&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;O aluno estará apto a desenvolver sua criatividade através do ambiente tridimensional do Blender, descobrindo e desenvolvendo suas habilidades criativas através de exercícios práticos que exploram os recursos deste software de modelagem e animação de objetos 3D (básicos e complexos), criação de materiais/texturas, composição de cenas, proporção, iluminação e renderização 3D. Sob a orientação de um instrutor de Blender 3D, que usa um método inovador e divertido de aprendizagem, no qual o Blender se torna não uma simples ferramenta, mas uma extensão virtual da mente criativa e dos sentidos do aprendiz.&lt;/p&gt; &lt;p&gt;Dentre as competências que serão desenvolvidas até a conclusão do curso, cito:&lt;/p&gt; &lt;p&gt;1.  Capacidade para modelar objetos tridimensionais com alta precisão e qualidade artística&lt;/p&gt; &lt;p&gt;2.  Capacidade para criar materiais e texturas de objetos tridimensionais usando shaders, composite nodes, Photoshop.&lt;/p&gt; &lt;p&gt;3.  Capacidade para desenvolver processos de rigging e animação básica 3D&lt;/p&gt; &lt;p&gt;4.  Capacidade para trabalhar como modelador júnior freelancer&lt;/p&gt; &lt;p&gt;5.  Domínio do work flow (fluxo de trabalho) do Blender 3D&lt;/p&gt; &lt;p&gt;O Blender é um software livre, distribuído sob a licença GNU GPL (General Public License), e portanto, livre para copiar, modificar, e distribuir sem restrições de uso. Garante ao profissional autônomo, empresas de publicidade, e estúdios de animação 3D uma poderosa plataforma para desenvolvimento de animações para TV, Web, cinema, simulações em realidade virtual, além de jogos digitais; podendo ser utilizado na produção de apresentações multimídia de ótima qualidade visual e na criação de jogos educacionais. Além de permitir que as empresas que o utilizam se mantenham legalizadas quanto ao uso de softwares gráficos 3D, já que o modelo de licenciamento do Blender contribui para evitar a pirataria de software.&lt;/p&gt; &lt;h2&gt;&lt;strong&gt;MAIS INFO: &lt;span&gt;&lt;span&gt; (085) 3224.4753&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/h2&gt; &lt;p&gt;&lt;strong&gt;Ao final do curso os alunos terão assimilado os comandos e conceitos básicos de criação&lt;/strong&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-108870185648844188?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/108870185648844188/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=108870185648844188' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/108870185648844188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/108870185648844188'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2010/01/curso-de-blender-3d-na-escola-opa.html' title='Curso de Blender 3D na escola OPA! DESIGN'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/S17HK60gGII/AAAAAAAAAmc/EvY8GLg4fHg/s72-c/cartaz_curso_menor_Opa-719x1024.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-7391446208719285741</id><published>2009-11-03T14:41:00.001-08:00</published><updated>2009-11-03T15:32:02.200-08:00</updated><title type='text'>Criatividade / creativity / creatividad</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SvC9RxjNg_I/AAAAAAAAAi8/3GthWz3Lfao/s1600-h/gato-fighter.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; 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float: left; cursor: pointer; width: 117px; height: 130px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SvCyyNh-JII/AAAAAAAAAds/oy8JbFXuMdE/s320/Game_FreeDoom.png" alt="" id="BLOGGER_PHOTO_ID_5400012528912573570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SvC0lmcyS_I/AAAAAAAAAfs/05qJ47FYyF0/s1600-h/figthers.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 160px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SvC0lmcyS_I/AAAAAAAAAfs/05qJ47FYyF0/s320/figthers.png" alt="" id="BLOGGER_PHOTO_ID_5400014511286668274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SvC1iCf4seI/AAAAAAAAAf8/RDwobnEDttw/s1600-h/gatobigodudo2.PNG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 170px; height: 149px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SvC1iCf4seI/AAAAAAAAAf8/RDwobnEDttw/s320/gatobigodudo2.PNG" alt="" id="BLOGGER_PHOTO_ID_5400015549608014306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SvC0kxFoGSI/AAAAAAAAAfU/DXCbb8ToOvQ/s1600-h/caricatura.PNG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 130px; height: 216px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SvC0kxFoGSI/AAAAAAAAAfU/DXCbb8ToOvQ/s320/caricatura.PNG" alt="" id="BLOGGER_PHOTO_ID_5400014496962451746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SvCzC0bmQJI/AAAAAAAAAd0/jKY6MXMyjlo/s1600-h/alien2.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 164px; height: 99px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SvCzC0bmQJI/AAAAAAAAAd0/jKY6MXMyjlo/s320/alien2.png" alt="" id="BLOGGER_PHOTO_ID_5400012814232731794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SvCx79Vup4I/AAAAAAAAAdk/8G8GWDMRXQo/s1600-h/Os_Inominaveis.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 381px; height: 70px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SvCx79Vup4I/AAAAAAAAAdk/8G8GWDMRXQo/s320/Os_Inominaveis.png" alt="" id="BLOGGER_PHOTO_ID_5400011596853323650" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-7391446208719285741?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/7391446208719285741/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=7391446208719285741' title='6 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7391446208719285741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7391446208719285741'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/11/criatividade-creativity-creatividad.html' title='Criatividade / creativity / creatividad'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9P3cvxiLzk/SvC9RxjNg_I/AAAAAAAAAi8/3GthWz3Lfao/s72-c/gato-fighter.JPG' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-3380530089207958749</id><published>2009-10-14T03:20:00.001-07:00</published><updated>2009-10-22T19:43:20.875-07:00</updated><title type='text'>O Garoto Coisa vence categoria de melhor jogo na Blender Pro 2009</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/StWpYz4dT6I/AAAAAAAAAdc/PP-JciXwaEU/s1600-h/iamawinner.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 314px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/StWpYz4dT6I/AAAAAAAAAdc/PP-JciXwaEU/s320/iamawinner.png" alt="" id="BLOGGER_PHOTO_ID_5392402372555001762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Olá amigos blenderianos de plantão&lt;br /&gt;&lt;br /&gt;É com muita emoção e alegria que venho compartilhar uma grande surpresa para mim...&lt;br /&gt;&lt;br /&gt;Meu mini-game O Garoto Coisa ou &lt;span style="font-size:10pt;"&gt;&lt;b&gt;&lt;i&gt;"The Box, The Puzzles and The Boy Thing"&lt;/i&gt;&lt;/b&gt;&lt;/span&gt; (meu jogo tem 2 nomes..rs) venceu na categoria melhor jogo do festival de jogos e animações da III Conferência Nacional de Usuários Blender - Blender Pro 3ª edição 2009, que este ano foi realizada no dia 07 de outubro na PUC-RJ, como evento de abertura da SBGames. Acessem www.blender.pro.br para saber mais sobre o  evento.&lt;br /&gt;&lt;br /&gt;Segue abaixo o resultado oficial da competição:&lt;br /&gt;&lt;span style="font-size:10pt;"&gt;Melhor Jogo: &lt;b&gt;&lt;i&gt;"The Box, The Puzzles and The Boy Thing"&lt;/i&gt;&lt;/b&gt; (O Garoto Coisa) &lt;b&gt;&lt;i&gt;- Erick Góes&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt; &lt;span style="font-size:10pt;"&gt;Melhor Produção Artística: &lt;b&gt;&lt;i&gt; &lt;a href="http://ecopath.org/lifeinthechesapeakebay/" target="_blank"&gt;"Life in Chesapeak Bay"&lt;/a&gt;  - Dalai Felinto&lt;/i&gt;&lt;/b&gt;&lt;/span&gt; &lt;/p&gt; &lt;p&gt; &lt;span style="font-size:10pt;"&gt;Melhor Animação de Personagens: &lt;b&gt;&lt;i&gt;&lt;a href="http://virgiliovasconcelos.com/videos/VirgilioVasconcelos_Monster.mov" target="_blank"&gt;"Monster"&lt;/a&gt;  - Virgílio Vasconcellos&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;/span&gt; &lt;/p&gt; &lt;p&gt; &lt;span style="font-size:10pt;"&gt;Melhor Animação, Idéia Original ou História: &lt;a href="http://ecopath.org/lifeinthechesapeakebay/" target="_blank"&gt;&lt;b&gt;&lt;i&gt;"Life in Chesapeak Bay"&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;  &lt;b&gt;&lt;i&gt;- Dalai Felinto&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;/span&gt; &lt;/p&gt; &lt;p&gt; &lt;span style="font-size:10pt;"&gt;Jogo com Melhor Usabilidade/Interatividade: &lt;b&gt;&lt;i&gt;"Cubo Mágico" - Augusto Cesar Matos de Almeida&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;/span&gt; &lt;/p&gt;  &lt;p&gt; &lt;span style="font-size:10pt;"&gt;Aplicação com Melhor Usabilidade/Interatividade:&lt;a href="http://sharex.xpg.com.br/files/8163294659/Ruinas_2.0.rar" target="_blank"&gt; &lt;/a&gt; &lt;b&gt;&lt;i&gt;&lt;a href="http://sharex.xpg.com.br/files/8163294659/Ruinas_2.0.rar" target="_blank"&gt;"Ruinas 2.0"&lt;/a&gt;  - Vitor Balbio&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;/span&gt; &lt;/p&gt;  &lt;span style="font-size:10pt;"&gt;Melhor Aplicação: &lt;b&gt;&lt;a href="http://sharex.xpg.com.br/files/8163294659/Ruinas_2.0.rar" target="_blank"&gt;&lt;i&gt;"Ruinas 2.0"&lt;/i&gt;&lt;/a&gt; &lt;i&gt; - Vitor Balbio&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:10pt;"&gt;Parabéns aos vencedores nas outras categorias. Grandes amigos que fizeram o melhor.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A versão final do jogo está disponível aqui:&lt;br /&gt;&lt;br /&gt;Versão Linux (.deb) 32 bits:&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;http://www.4shared.com/file/142874577/d6b4a325/coisa.html&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Versão Linux (.deb) 64bits:&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;http://www.4shared.com/file/140943755/8fbcf400/garotocoisa_amd64.html&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Versão Win32 (.exe):&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;http://www.4shared.com/file/142045264/40a64a83/jogo-garoto-coisa-win32.html&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Versão MacOS:&lt;br /&gt;..aguardem!!!&lt;br /&gt;&lt;br /&gt;Obrigado a todos que se ofereceram para testar a versão beta do jogo e que me incentivaram bastante para ir até o final da produção.&lt;br /&gt;&lt;br /&gt;Grande abraço.&lt;br /&gt;&lt;br /&gt;\_/&lt;br /&gt;(oo)&lt;br /&gt;_||_&lt;br /&gt;erick&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-3380530089207958749?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/3380530089207958749/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=3380530089207958749' title='7 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/3380530089207958749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/3380530089207958749'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/10/o-garoto-coisa-vence-categoria-de.html' title='O Garoto Coisa vence categoria de melhor jogo na Blender Pro 2009'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/StWpYz4dT6I/AAAAAAAAAdc/PP-JciXwaEU/s72-c/iamawinner.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-2259511267595684260</id><published>2009-10-05T18:50:00.000-07:00</published><updated>2010-11-09T20:02:46.450-08:00</updated><title type='text'>Lançamento do mini game O Garoto Coisa</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrNAQ8QTWI/AAAAAAAAAb8/LtEKp1GR2IU/s1600-h/tela4.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 213px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrNAQ8QTWI/AAAAAAAAAb8/LtEKp1GR2IU/s320/tela4.JPG" alt="" id="BLOGGER_PHOTO_ID_5389345308533607778" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SsrOCTeXqYI/AAAAAAAAAcc/EGVYB8-DLIk/s1600-h/tela5.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 212px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SsrOCTeXqYI/AAAAAAAAAcc/EGVYB8-DLIk/s320/tela5.JPG" alt="" id="BLOGGER_PHOTO_ID_5389346443084933506" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrSlA49axI/AAAAAAAAAdU/uK9TmUAqXbA/s1600-h/perfil3D.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 202px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrSlA49axI/AAAAAAAAAdU/uK9TmUAqXbA/s320/perfil3D.PNG" alt="" id="BLOGGER_PHOTO_ID_5389351437438118674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Olá amigos&lt;br /&gt;Finalmente, depois de séculos em desenvolvimento, está VIVO! VIVO!!! :-)&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SsrOUcBxcvI/AAAAAAAAAcs/YvJISswhHYA/s1600-h/tela7.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 316px; height: 320px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SsrOUcBxcvI/AAAAAAAAAcs/YvJISswhHYA/s320/tela7.JPG" alt="" id="BLOGGER_PHOTO_ID_5389346754618553074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Acabo de concluir a primeira versão do mini-game O Garoto Coisa, provisoriamente/anteriormente batizado de "A Caixa, Os Enigmas e o Garoto Coisa".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Algumas imagens:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SsrNWgJV1lI/AAAAAAAAAcE/8_uiSxILHWg/s1600-h/mundo-coisa.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 314px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SsrNWgJV1lI/AAAAAAAAAcE/8_uiSxILHWg/s320/mundo-coisa.JPG" alt="" id="BLOGGER_PHOTO_ID_5389345690572150354" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SsrNldwXHuI/AAAAAAAAAcM/Y9YOrm0_aVU/s1600-h/tela1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 212px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SsrNldwXHuI/AAAAAAAAAcM/Y9YOrm0_aVU/s320/tela1.JPG" alt="" id="BLOGGER_PHOTO_ID_5389345947628543714" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrOKnYTTII/AAAAAAAAAck/1kTynG6nkOQ/s1600-h/chave-key.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 202px; height: 173px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrOKnYTTII/AAAAAAAAAck/1kTynG6nkOQ/s320/chave-key.png" alt="" id="BLOGGER_PHOTO_ID_5389346585867144322" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SsrNyVESQrI/AAAAAAAAAcU/6ZvAfr0lZM0/s1600-h/tela2.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 203px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SsrNyVESQrI/AAAAAAAAAcU/6ZvAfr0lZM0/s320/tela2.JPG" alt="" id="BLOGGER_PHOTO_ID_5389346168634491570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Para baixar o jogo com os arquivos fontes acessem o link abaixo:&lt;br /&gt;http://www.4shared.com/account/file/4lmsUZq1/garotocoisagame.html&lt;br /&gt;&lt;br /&gt;A seguir estão disponíveis as versões compiladas para diferentes plataformas:&lt;br /&gt;&lt;br /&gt;Versão Linux (.deb) 32:&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;http://www.4shared.com/file/142874577/d6b4a325/coisa.html&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Versão Linux (.deb) 64bits:&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;http://www.4shared.com/file/140943755/8fbcf400/garotocoisa_amd64.html&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Versão Win32 (.exe):&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;http://www.4shared.com/file/142045264/40a64a83/jogo-garoto-coisa-win32.html&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Versão MacOS:&lt;br /&gt;..aguardem!!!&lt;br /&gt;&lt;br /&gt;Observação:&lt;br /&gt;É necessário possuir placa aceleradora de video 3D (Geforce ou Radeon).&lt;br /&gt;&lt;br /&gt;Divirtam-se, e boa sorte para os que quiserem tentar alcançar a porta inalcançável e libertar o garoto coisa do mundo quadrado e sem cor em que ele vive.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrPRbl43PI/AAAAAAAAAdM/xfckeXs0oOM/s1600-h/tela8.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 198px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrPRbl43PI/AAAAAAAAAdM/xfckeXs0oOM/s320/tela8.JPG" alt="" id="BLOGGER_PHOTO_ID_5389347802473618674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Gostaria muito de receber comentários sobre o jogo, desde seus aspectos visuais, até sua mecânica, animações, jogabilidade, primeiras impressões, e o que mais considerarem importante.&lt;br /&gt;&lt;br /&gt;Este mini-game estará em exposição na III Conferência Nacional de Usuários Blender - a Blender Pro 2009. Acessem www.blender.pro.br para mais informações. E se alguém passar pela PUC-Rio, dia 07 de outubro, não deixe de participar e dar uma jogadinha no mini-game do Garoto Coisa :-)&lt;br /&gt;&lt;br /&gt;\_/&lt;br /&gt;(oo)&lt;br /&gt;_||_&lt;br /&gt;erick&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-2259511267595684260?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/2259511267595684260/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=2259511267595684260' title='16 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/2259511267595684260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/2259511267595684260'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/10/lancamento-do-mini-game-o-garoto-coisa.html' title='Lançamento do mini game O Garoto Coisa'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S9P3cvxiLzk/SsrNAQ8QTWI/AAAAAAAAAb8/LtEKp1GR2IU/s72-c/tela4.JPG' height='72' width='72'/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-2092572799108647016</id><published>2009-09-20T09:41:00.001-07:00</published><updated>2009-09-20T10:07:56.020-07:00</updated><title type='text'>Curso Básico de Animação com Blender 3D</title><content type='html'>Fotos do curso básico de animação com Blender 3D realizado pelo estúdio GEDJA e Training Tecnologia.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SrZcE5nxqqI/AAAAAAAAAag/-kMpm3wCDxE/s1600-h/DSC05489.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SrZcE5nxqqI/AAAAAAAAAag/-kMpm3wCDxE/s320/DSC05489.JPG" alt="" id="BLOGGER_PHOTO_ID_5383591643824892578" border="0" /&gt;&lt;/a&gt;Entrega dos certificados. Olha a felicidade no rosto da galera  e o orgulho do instrutor :-) .&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SrZb21hKjkI/AAAAAAAAAaY/fHozf2eP59w/s1600-h/foto1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SrZb21hKjkI/AAAAAAAAAaY/fHozf2eP59w/s320/foto1.JPG" alt="" id="BLOGGER_PHOTO_ID_5383591402205253186" border="0" /&gt;&lt;/a&gt;Abertura com exibição dos curtas Big Buck Bunny e Elephants Dream&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SrZcdXIbbgI/AAAAAAAAAao/DPDXc3whcrg/s1600-h/DSC05474.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SrZcdXIbbgI/AAAAAAAAAao/DPDXc3whcrg/s320/DSC05474.JPG" alt="" id="BLOGGER_PHOTO_ID_5383592064063335938" border="0" /&gt;&lt;/a&gt;Alunos atenciosos. Não queriam perder nenhum detalhe.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SrZhKXOSbYI/AAAAAAAAAbY/4V3WubCnjf4/s1600-h/DSC05479.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SrZhKXOSbYI/AAAAAAAAAbY/4V3WubCnjf4/s400/DSC05479.JPG" alt="" id="BLOGGER_PHOTO_ID_5383597235228536194" border="0" /&gt;&lt;/a&gt;Cena renderizada com Yafaray&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SrZc56pEZJI/AAAAAAAAAa4/Zk-s1NnWfx0/s1600-h/DSC05480.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SrZc56pEZJI/AAAAAAAAAa4/Zk-s1NnWfx0/s320/DSC05480.JPG" alt="" id="BLOGGER_PHOTO_ID_5383592554631816338" border="0" /&gt;&lt;/a&gt;Cena do mini-game The Box, The Puzzles and The Thing Boy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SrZdNUxo-rI/AAAAAAAAAbA/-rGafOkBbek/s1600-h/DSC05481.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SrZdNUxo-rI/AAAAAAAAAbA/-rGafOkBbek/s320/DSC05481.JPG" alt="" id="BLOGGER_PHOTO_ID_5383592888064604850" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SrZeZ49zLjI/AAAAAAAAAbQ/ZGw9pQEB-Cs/s1600-h/DSC05491.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SrZeZ49zLjI/AAAAAAAAAbQ/ZGw9pQEB-Cs/s320/DSC05491.JPG" alt="" id="BLOGGER_PHOTO_ID_5383594203449339442" border="0" /&gt;&lt;/a&gt;Alunos praticando e o mascote do curso.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SrZd-h02vnI/AAAAAAAAAbI/zAxbbCquURg/s1600-h/DSC05490.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SrZd-h02vnI/AAAAAAAAAbI/zAxbbCquURg/s320/DSC05490.JPG" alt="" id="BLOGGER_PHOTO_ID_5383593733381340786" border="0" /&gt;&lt;/a&gt;Hora do coffee break. Oh beleza!!!&lt;br /&gt;&lt;br /&gt;\_/&lt;br /&gt;(oo)&lt;br /&gt;_||_&lt;br /&gt;erick&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3 class="r"&gt;&lt;a href="http://www.coffeebreak.com.br/" class="l" onmousedown="return clk(this.href,'','','res','1','')"&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/a&gt;&lt;/h3&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-2092572799108647016?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/2092572799108647016/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=2092572799108647016' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/2092572799108647016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/2092572799108647016'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/09/curso-basico-de-animacao-com-blender-3d.html' title='Curso Básico de Animação com Blender 3D'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9P3cvxiLzk/SrZcE5nxqqI/AAAAAAAAAag/-kMpm3wCDxE/s72-c/DSC05489.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-5858433048842894493</id><published>2009-09-09T09:06:00.000-07:00</published><updated>2009-09-09T09:24:40.969-07:00</updated><title type='text'>The Box The Puzzles and The Thing Boy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SqfVaU3X3CI/AAAAAAAAAZY/FLxwKKD7eAQ/s1600-h/rocket4-menu.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 188px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SqfVaU3X3CI/AAAAAAAAAZY/FLxwKKD7eAQ/s200/rocket4-menu.JPG" alt="" id="BLOGGER_PHOTO_ID_5379502928171621410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Olá galerinha. Andei sumido do meu blog mas estou de volta com novidades.&lt;br /&gt;Sempre gostei de jogos com pouca qualidade grafica mas com altos níveis de diversão, e por isso nao poderia deixar de lembrar dos famosos jogos de puzzles (enigmas) que tanto quebram nossas cabeças e que sao diversao garantida. Pensando nisso, tive a idéia de desenvolver um novo jogo, minimalista, com um visual monocromático, preto e branco, e onde o jogador pudesse simpatizar com o personagem que irá acompanha-lo por 10 fases aluciantes cheias de desafios :-)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SqfV-dr7nbI/AAAAAAAAAZw/oLcK-UE7mSk/s1600-h/rocket5-timer.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 319px; height: 320px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SqfV-dr7nbI/AAAAAAAAAZw/oLcK-UE7mSk/s320/rocket5-timer.JPG" alt="" id="BLOGGER_PHOTO_ID_5379503549014842802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Entao nasceu de meu cérebro o Garoto Coisa, ou The Thing Boy, e a Caixa, The Box.&lt;br /&gt;&lt;br /&gt;A seguir algumas imagens de como o jogo está ficando. Preciso implementar muita coisa ainda, e embora já tenha 4 fases prontas, vou deixa-los com gostinho de quero mais :-) até que possa concluir as correções que faltam e terminar de modelar as 6 ultimas fases.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SqfWZAsrZqI/AAAAAAAAAaI/T9d9A3M4AuA/s1600-h/rocket2.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 262px; height: 320px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SqfWZAsrZqI/AAAAAAAAAaI/T9d9A3M4AuA/s320/rocket2.JPG" alt="" id="BLOGGER_PHOTO_ID_5379504005089814178" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SqfWk3-3bnI/AAAAAAAAAaQ/WASH9ciHLzs/s1600-h/rocket3.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SqfWk3-3bnI/AAAAAAAAAaQ/WASH9ciHLzs/s320/rocket3.JPG" alt="" id="BLOGGER_PHOTO_ID_5379504208908611186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SqfWNLDZmjI/AAAAAAAAAaA/QuldrFCtIug/s1600-h/rocket1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 216px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SqfWNLDZmjI/AAAAAAAAAaA/QuldrFCtIug/s400/rocket1.JPG" alt="" id="BLOGGER_PHOTO_ID_5379503801711041074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Como nao poderia deixar de ser, vou disponibilizar o código fonte sob a licença GNU GPL para que os desenvolvedores e modeladores de plantão possam criar novas fases e novos desafios para o Garoto Coisa. =)&lt;br /&gt;&lt;br /&gt;Shaking ... shaking... Blender Users&lt;br /&gt;It is rox baby&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-5858433048842894493?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/5858433048842894493/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=5858433048842894493' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5858433048842894493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5858433048842894493'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/09/box-puzzles-and-thing-boy.html' title='The Box The Puzzles and The Thing Boy'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S9P3cvxiLzk/SqfVaU3X3CI/AAAAAAAAAZY/FLxwKKD7eAQ/s72-c/rocket4-menu.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-1297109417689449921</id><published>2009-07-10T06:10:00.000-07:00</published><updated>2009-07-10T06:29:39.744-07:00</updated><title type='text'>Blender Day e Blender Pro'2009 - Inscrições Abertas</title><content type='html'>&lt;table width="100%" border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="left"&gt;&lt;br /&gt;&lt;/td&gt;                          &lt;td align="right"&gt;                             &lt;span class="msgkarma"&gt;                              &lt;strong&gt;&lt;/strong&gt;&lt;a href="http://www.blender.com.br/index.php?option=com_fireboard&amp;amp;Itemid=10&amp;amp;func=karma&amp;amp;do=decrease&amp;amp;userid=66&amp;amp;pid=2982&amp;amp;catid=16"&gt;&lt;br /&gt;&lt;/a&gt;                             &lt;/span&gt;                         &lt;/td&gt;                     &lt;/tr&gt;                      &lt;tr&gt;                         &lt;td colspan="2" valign="top"&gt;                             &lt;div class="msgtext"&gt;&lt;img style="width: 401px; height: 134px;" src="http://www.blender.pro.br/bp2009/blenderday/blenderday_banner.png" /&gt;&lt;br /&gt;&lt;br /&gt;Estão abertas as inscrições para o Blender Day e para a participação também na Blender Pro'2009(III Conferência Nacional de Usuários Blender no Brasil).&lt;br /&gt;&lt;br /&gt;Faça agora mesmo a sua inscrição! (É preciso estar cadastrado no site para acessar os formulários de inscrição)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blender.pro.br/index.php?option=com_performs&amp;amp;formid=10"&gt;Inscrição Blender Day.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blender.pro.br/index.php?option=com_performs&amp;amp;formid=9"&gt;Inscrição Blender Pro'2009.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blender.pro.br/index.php?option=com_content&amp;amp;task=view&amp;amp;id=84&amp;amp;Itemid=140"&gt;Saiba mais sobre o Blender Day.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blender.pro.br/"&gt;www.blender.pro.br&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-1297109417689449921?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/1297109417689449921/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=1297109417689449921' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1297109417689449921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1297109417689449921'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/07/blender-day-e-blender-pro2009.html' title='Blender Day e Blender Pro&apos;2009 - Inscrições Abertas'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-5969074114730685237</id><published>2009-06-26T08:23:00.000-07:00</published><updated>2009-06-26T08:30:27.944-07:00</updated><title type='text'>Projeto Ruínas completado na Blender Game Engine</title><content type='html'>&lt;div class="entry"&gt;&lt;div style="text-align: left;"&gt;     &lt;/div&gt;&lt;div id="HOTWordsTxt" name="HOTWordsTxt"&gt;&lt;div style="text-align: left;"&gt;      &lt;/div&gt;&lt;div style="margin: 5px; text-align: left;"&gt;&lt;script type="text/javascript"&gt;&lt;!-- google_ad_client = "pub-8242886464576208"; google_alternate_color = "FFFFFF"; google_ad_width = 468; google_ad_height = 60; google_ad_format = "468x60_as"; google_ad_type = "image"; google_ad_channel =""; google_color_border = "336699"; google_color_link = "0000FF"; google_color_bg = "FFFFFF"; google_color_text = "000000"; google_color_url = "008000"; google_ui_features = "rc:10"; //--&gt;&lt;/script&gt; &lt;script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt; &lt;/script&gt;&lt;script src="http://pagead2.googlesyndication.com/pagead/expansion_embed.js"&gt;&lt;/script&gt;&lt;script src="http://googleads.g.doubleclick.net/pagead/test_domain.js"&gt;&lt;/script&gt;&lt;script&gt;google_protectAndRun("ads_core.google_render_ad", google_handleError, google_render_a&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/script&gt;&lt;strong&gt;&lt;/strong&gt;&lt;img class="aligncenter size-medium wp-image-265" src="http://blog.ubuntugames.org/wp-content/uploads/2009/06/ruinas_cena11-300x225.jpg" alt="ruinas_cena1" width="300" height="225" /&gt;&lt;br /&gt;Olá pinguins gamemaníacos&lt;/div&gt;  &lt;p&gt;Estou começando agora como editor do blog Ubuntu  &lt;a href="http://blog.ubuntugames.org/archives/category/jogos/page/2#" onclick="hwClick6036718020460(819624790);return false;" style="border-bottom: 1px dotted; color: rgb(0, 0, 0); text-decoration: underline;" onmouseover="hw6036718020460(event, this, '819624790'); this.style.cursor='hand'; this.style.textDecoration='underline'; this.style.borderBottom='solid';" onmouseout="hideMaybe(event, this); this.style.cursor='hand'; this.style.textDecoration='underline'; this.style.borderBottom='dotted 1px'; " oncontextmenu="return false;"&gt;Games&lt;/a&gt; atendendo o convite do Carlos Donizete e espero poder colaborar positivamente com a discussão saudável e necessária sobre os rumos que os &lt;a href="http://blog.ubuntugames.org/archives/category/jogos/page/2#" onclick="hwClick18671703101460(819624790);return false;" style="border-bottom: 1px dotted; color: rgb(0, 0, 0); text-decoration: underline;" onmouseover="hw18671703101460(event, this, '819624790'); this.style.cursor='hand'; this.style.textDecoration='underline'; this.style.borderBottom='solid';" onmouseout="hideMaybe(event, this); this.style.cursor='hand'; this.style.textDecoration='underline'; this.style.borderBottom='dotted 1px'; " oncontextmenu="return false;"&gt;jogos&lt;/a&gt; no Linux e ferramentas livres para desenvolvimento destes softwares/games estão tomando. Como primeira contribuição vou falar sobre o projeto demo Ruínas 2.0 que trata de um mini-game de demonstração da Blender Game Engine (última versão).&lt;/p&gt; &lt;p&gt;Após muitos meses de trabalho duro e muitos estudos na frente do computador o brasileiro Vitor Baldio concluiu o demo Ruínas 2.0 no qual ele demonstra uma série de características e efeitos que a Blender Game Engine atual permite simular em tempo real.&lt;br /&gt;&lt;/p&gt;   &lt;p&gt;&lt;strong&gt;2. Características da Blender Game Engine demonstradas no projeto Ruinas&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;img class="aligncenter size-medium wp-image-266" src="http://blog.ubuntugames.org/wp-content/uploads/2009/06/ruinas_cena2-300x225.jpg" alt="ruinas_cena2" width="300" height="225" /&gt;&lt;/p&gt;  &lt;p&gt;Entre as principais features do demo de demonstração temos os seguintes:&lt;/p&gt; &lt;p&gt;- &lt;strong&gt;Very Optmized DOF and Glow Filter&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;O efeito DOF ou &lt;em&gt;Depth of Field (profundidade de campo)&lt;/em&gt;, ocorre quando nosso olho focaliza um objeto próximo e os demais objetos por trás ficam borrados, ou fora de foco.  Acompanhem este artigo explicando como funciona http://blendertotal.wordpress.com/2008/01/08/tutorial-efeito-dof/&lt;/p&gt; &lt;p&gt;Já o efeito Glow (fulgor) é reconhecido em objetos como o sabre de luz dos Jedi (gedai). &lt;img src="http://blog.ubuntugames.org/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /&gt; &lt;/p&gt; &lt;p&gt;- &lt;strong&gt;Realtime Water simulation&lt;/strong&gt; ( Reflections, Normal, Alpha (no Fresnel yet) )&lt;/p&gt; &lt;p&gt;Simulação de líquidos como água em tempo real.&lt;/p&gt; &lt;p&gt;- &lt;strong&gt;Real Time animated Grass&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Animação de gramas em tempo real usando particulas. Este recurso permite animar outros tipos de elementos como folhas de árvore, ou pelos de um animal.&lt;/p&gt; &lt;p&gt;- &lt;strong&gt;Baking AO, Advanced Light e Normal Maps&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;a) AO (Ambient Occlusion)&lt;/strong&gt; é um efeito que permite adicionar mais realismo a uma cena, aumentando a sensação de profundidade e reduzindo a intensidade da luz sobre superfícies de objetos. Além disso é possível simular outros tipos de iluminação avançadas.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;b) Normal Map &lt;/strong&gt;é uma técnica utilizada em computação gráfica para simular relevo em uma superfície tridimensional, através do cálculo de sombreamento de um objeto e projeção destas sombras sobre uma textura. Este efeito aumenta a sensação visual de profundidade.&lt;/p&gt; &lt;p&gt;- &lt;strong&gt;Real Time Volumetric &lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Talvez um dos recursos mais interessantes que a BGE possui seja a capacidade de simular luzes e fumaça volumétricas, além de outros efeitos que aumentam o realismo dos jogos 3D. Isto também é mostrado na demo Ruínas 2.0.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;3. Mais informações e vídeos do Ruínas 2.0&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;O demo do projeto Ruínas já está otimizado para rodar com a última versão do Blender 2.49.&lt;/p&gt; &lt;p&gt;E vocês podem baixar o arquivo .blend através do link que o autor disponibilizou no  site http://blenderartists.org/forum/showthread.php?t=152668&lt;/p&gt; &lt;p&gt;Aqui vocês podem acompanhar os vídeos no youtube:&lt;br /&gt;Video: &lt;a href="http://www.youtube.com/watch?v=_V-p_v68plg" target="_blank"&gt;http://www.youtube.com/watch?v=_V-p_v68plg&lt;/a&gt;&lt;br /&gt;Video2: &lt;a href="http://www.youtube.com/watch?v=0MavWBjff4Y" target="_blank"&gt;http://www.youtube.com/watch?v=0MavWBjff4Y&lt;/a&gt;&lt;/p&gt; &lt;p&gt;E neste link encontram uma video-aula do Vitor ensinando a criar gramas na Blender Game Engine.&lt;/p&gt; &lt;p&gt;http://www.youtube.com/watch?v=ElxSE-pPXdU&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Observação: &lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Vale lembrar que algumas características de alto realismo só podem ser percebidas em máquinas com placa aceleradora de vídeo 3D.&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;4. Colabore com a votação no projeto Ruínas&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Não deixem também de colaborar com a votação a favor do projeto Ruínas que está participando de um contest no site BlenderArtists. Vamos apoiar o talento brasileiro no mundo dos artistas 3D.&lt;/p&gt; &lt;p&gt;Façam seu cadastro no site e votem:&lt;/p&gt; &lt;p&gt;http://blenderartists.org/forum/showthread.php?t=159415.&lt;/p&gt; &lt;p&gt;Go .. Go … Go… O Brasil está com 34 pontos… GO GO GO…&lt;/p&gt; &lt;p&gt;É isso ae pessoal, é o Blender puxando a evolução dos jogos no Linux, e que venha o Blender 2.5 &lt;img src="http://blog.ubuntugames.org/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /&gt; &lt;/p&gt; &lt;p&gt;flw humanos&lt;/p&gt; &lt;p&gt;\__/&lt;br /&gt;(oo)&lt;br /&gt;_||_&lt;br /&gt;erick&lt;br /&gt;CONECTADO NO MUNDO BLENDER 3D&lt;/p&gt;      &lt;/div&gt;     &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-5969074114730685237?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/5969074114730685237/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=5969074114730685237' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5969074114730685237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5969074114730685237'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/06/projeto-ruinas-completado-na-blender.html' title='Projeto Ruínas completado na Blender Game Engine'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-843922567463014678</id><published>2009-06-05T12:54:00.000-07:00</published><updated>2009-06-09T05:06:25.443-07:00</updated><title type='text'>Fire Kingdom in the Blender - Part I</title><content type='html'>Hi humans&lt;br /&gt;&lt;br /&gt;This week I initiated a new work of modeling 3D in the Blender. The subject of this artwork will be &lt;span style="font-weight: bold;"&gt;Fire Kingdom&lt;/span&gt;. It is an inspiration of the Durian project :-)&lt;br /&gt;&lt;br /&gt;My objective is to create an epic scene in which I can use some available resources of the Blender 2.49 as textures of high-definition with the support of the GLSL, particle generation (fire, smoke, grass), and filters of composition of scene in node editor (composite nodes). I find that I can consider this exercise a personal challenge.&lt;br /&gt;&lt;br /&gt;To follow we have an inspired scene.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/Sil8iGuuifI/AAAAAAAAAXI/CcQht9T3sJs/s1600-h/dragon_fight-andree_wallin.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 174px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/Sil8iGuuifI/AAAAAAAAAXI/CcQht9T3sJs/s320/dragon_fight-andree_wallin.jpg" alt="" id="BLOGGER_PHOTO_ID_5343939358215801330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here it is an sketch that I made in the Inkscape to represent the final scene that I want to create in the Blender.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SimCpvxaxZI/AAAAAAAAAXQ/EMH81TAyvzA/s1600-h/scene_sketch.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 176px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SimCpvxaxZI/AAAAAAAAAXQ/EMH81TAyvzA/s320/scene_sketch.png" alt="" id="BLOGGER_PHOTO_ID_5343946086561793426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To follow we have some images that I go to use as reference for study of textures, forms, materials and illumination.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SimD93w6XLI/AAAAAAAAAXg/jXyEL4TnwwI/s1600-h/komodo_eye.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SimD93w6XLI/AAAAAAAAAXg/jXyEL4TnwwI/s200/komodo_eye.jpg" alt="" id="BLOGGER_PHOTO_ID_5343947531816164530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SimEH49mi2I/AAAAAAAAAXo/lG5hqenTgIk/s1600-h/bat_fly.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 166px; height: 200px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SimEH49mi2I/AAAAAAAAAXo/lG5hqenTgIk/s200/bat_fly.JPG" alt="" id="BLOGGER_PHOTO_ID_5343947703936519010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SimEYnmz42I/AAAAAAAAAXw/dnF_2uIES0k/s1600-h/kimodo_dragon.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 168px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SimEYnmz42I/AAAAAAAAAXw/dnF_2uIES0k/s200/kimodo_dragon.jpg" alt="" id="BLOGGER_PHOTO_ID_5343947991335297890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SimEkl343HI/AAAAAAAAAX4/IMSKVHnl3Xs/s1600-h/Snake_close_up_by_bryanrob.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 142px; height: 200px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SimEkl343HI/AAAAAAAAAX4/IMSKVHnl3Xs/s200/Snake_close_up_by_bryanrob.jpg" alt="" id="BLOGGER_PHOTO_ID_5343948197028486258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SimEyCq4o9I/AAAAAAAAAYA/e0cVl4_JNLU/s1600-h/rattlesnake.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 134px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SimEyCq4o9I/AAAAAAAAAYA/e0cVl4_JNLU/s200/rattlesnake.jpg" alt="" id="BLOGGER_PHOTO_ID_5343948428096873426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SimE6wJQw2I/AAAAAAAAAYI/tCM1dfn8e4w/s1600-h/scale.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SimE6wJQw2I/AAAAAAAAAYI/tCM1dfn8e4w/s200/scale.jpg" alt="" id="BLOGGER_PHOTO_ID_5343948577742832482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It is hour to work. :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-843922567463014678?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/843922567463014678/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=843922567463014678' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/843922567463014678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/843922567463014678'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/06/fire-kingdom-in-blender.html' title='Fire Kingdom in the Blender - Part I'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S9P3cvxiLzk/Sil8iGuuifI/AAAAAAAAAXI/CcQht9T3sJs/s72-c/dragon_fight-andree_wallin.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-7517349035435150605</id><published>2009-06-02T13:39:00.000-07:00</published><updated>2009-06-03T05:24:37.992-07:00</updated><title type='text'>Fear of the Darknesses</title><content type='html'>A evolução humana ao longo da história foi impulsionada pela incrível capacidade de controlar o medo do desconhecido e pela curiosidade de nossa mente. Medo dos fenômenos naturais (raios, trovões, chuva), medo de animais perigosos, e... medo do ESCURO! o.O&lt;br /&gt;&lt;br /&gt;Este é meu último trabalho feito com a nova versao do Blender, 2.49. Nesta imagem demonstro como podemos utilizar a luz e as sombras como elementos dramáticos em uma cena, além de apresentar um recurso muito poderoso disponível no Blender: o editor de nós (Node Editor).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SiWSc2PsLLI/AAAAAAAAAWw/S12G_gthFr0/s1600-h/FEAR_of_the_darknesses_by_erickgoes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 248px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SiWSc2PsLLI/AAAAAAAAAWw/S12G_gthFr0/s320/FEAR_of_the_darknesses_by_erickgoes.jpg" alt="" id="BLOGGER_PHOTO_ID_5342837557240278194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Nele utilizei para finalizar a cena uma luz do tipo spot simulando o efeito caustic, o mesmo que observamos quando estamos embaixo d'água, num rio ou no fundo do mar, observando um objeto submerso. Gostei muito do resultado final :-)&lt;br /&gt;&lt;br /&gt;Esta cena é composta por 01 plane, 02 luzes spot, 01 camera e uma malha (a cabeça) gerada a partir de deformações criadas com o sculpt mode do Blender. Os objetos da cena estão dispostos da seguinte maneira:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SiZqdqqH1mI/AAAAAAAAAXA/qs0J9erUSeU/s1600-h/layout_de_cena.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 134px; height: 320px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SiZqdqqH1mI/AAAAAAAAAXA/qs0J9erUSeU/s320/layout_de_cena.JPG" alt="" id="BLOGGER_PHOTO_ID_5343075065821386338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Os número indicam a sequência que segui na configuração de cada objeto.&lt;br /&gt;&lt;br /&gt;A seguir podem conferir os parametros de configuração do Composite Nodes, onde dois filtros foram utilizados: blur e defocus localizados no menu Add &gt; Filter...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SiZcVzmGwkI/AAAAAAAAAW4/26JjA1d0Qzs/s1600-h/config_composite_nodes.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 198px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SiZcVzmGwkI/AAAAAAAAAW4/26JjA1d0Qzs/s320/config_composite_nodes.JPG" alt="" id="BLOGGER_PHOTO_ID_5343059537618715202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Para finalizar adicione o node de mistura de cor MIX localizado no menu Add &gt; Color&gt; Mix e altere para Screen. Depois conecte este node a uma saída (Add &gt; Output &gt; Composite) e renderize a cena (F12) para visualizar o resultado da composição.&lt;br /&gt;&lt;br /&gt;Alguém aí tem medo do escuro ? :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-7517349035435150605?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/7517349035435150605/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=7517349035435150605' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7517349035435150605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7517349035435150605'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/06/fear-of-darknesses.html' title='Fear of the Darknesses'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9P3cvxiLzk/SiWSc2PsLLI/AAAAAAAAAWw/S12G_gthFr0/s72-c/FEAR_of_the_darknesses_by_erickgoes.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-5459545411331490949</id><published>2009-05-29T08:29:00.001-07:00</published><updated>2009-05-29T08:45:52.913-07:00</updated><title type='text'>SSS shader e Ambient Occlusion Mapping</title><content type='html'>Olá amigos blenderianos&lt;br /&gt;&lt;br /&gt;A seguir temos dois exemplos de aplicação de shaders SSS + mapas com ambient occlusion (oclusão ambiental). O efeito de simulação de pele (skin) humana é impressionante não :-)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SiABZAmii8I/AAAAAAAAAWg/wrAGMBPAbRA/s1600-h/skin1_specular.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SiABZAmii8I/AAAAAAAAAWg/wrAGMBPAbRA/s320/skin1_specular.JPG" alt="" id="BLOGGER_PHOTO_ID_5341270687231413186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A esfera acima possui o parâmetro SSS habilitado na aba "SSS" do modo Shading (F5).&lt;br /&gt;Além disso, apliquei um ambient occlusion map aplicado numa camada interna. Outros valores importantes sao os seguintes:&lt;br /&gt;&lt;br /&gt;Ref = 0.80&lt;br /&gt;Spec &lt;&gt; 0.0 &lt;-- dica: vá alterando o valor até atingir o efeito de especularidade desejado&lt;br /&gt;Hard = 1.0&lt;br /&gt;Tralu (translucência) = 0.40&lt;br /&gt;Emit = 0.071&lt;br /&gt;&lt;br /&gt;Na segunda esfera utilizei os mesmos parâmetros acima, porém com o Spec = 0.0&lt;br /&gt;Vejam o resultado:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SiACAgKGnsI/AAAAAAAAAWo/Jt0pgubxu30/s1600-h/skin2_sem_specular.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SiACAgKGnsI/AAAAAAAAAWo/Jt0pgubxu30/s320/skin2_sem_specular.JPG" alt="" id="BLOGGER_PHOTO_ID_5341271365716975298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Podem testar outros materiais pré-definidos no menu "SSS", como por exemplo "potato" ou "skim milk" que terá um efeito muito legal também.&lt;br /&gt;&lt;br /&gt;Com esta técnica vocês podem simular também superficieis de borracha e até massinhas de modelar :-)&lt;br /&gt;&lt;br /&gt;Qualquer dúvida, é só enviar um e-mail para br4in5t0rmm@gmail.com que ajudarei com mais dicas, ou entao, publiquem aqui mesmo a dúvida que tentarei ajudar.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-5459545411331490949?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/5459545411331490949/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=5459545411331490949' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5459545411331490949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5459545411331490949'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/05/sss-shader-e-ambient-occlusion-mapping.html' title='SSS shader e Ambient Occlusion Mapping'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9P3cvxiLzk/SiABZAmii8I/AAAAAAAAAWg/wrAGMBPAbRA/s72-c/skin1_specular.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-6527360150252954048</id><published>2009-05-28T12:18:00.000-07:00</published><updated>2009-05-28T13:04:58.369-07:00</updated><title type='text'>Workshop of illustration and animation 2D in Brazil</title><content type='html'>Oficina de Desenho e Animação Digital no SESC-Tocantins&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/Sh7pD16AX1I/AAAAAAAAAVY/MvoVhQ3-KZ0/s1600-h/OficinaAnimacao.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 264px; height: 194px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/Sh7pD16AX1I/AAAAAAAAAVY/MvoVhQ3-KZ0/s400/OficinaAnimacao.png" alt="" id="BLOGGER_PHOTO_ID_5340962460327239506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Hi Staff? Staff! He has somebody here? : -)&lt;br /&gt;&lt;br /&gt;Good, to follow some photos of the penultimate workshop that the GEDJA (group of games and animation with softwares open source) carried through in the Center of Activities of the SESC in the city of Palmas, Tocantins - Brazil.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/Sh7qZjC31aI/AAAAAAAAAVw/sjE4OPOSWDk/s1600-h/SDC10215.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/Sh7qZjC31aI/AAAAAAAAAVw/sjE4OPOSWDk/s320/SDC10215.JPG" alt="" id="BLOGGER_PHOTO_ID_5340963932732904866" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/Sh7rSiGL8pI/AAAAAAAAAWA/CpHnGP4Jc3s/s1600-h/SDC10222.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/Sh7rSiGL8pI/AAAAAAAAAWA/CpHnGP4Jc3s/s320/SDC10222.JPG" alt="" id="BLOGGER_PHOTO_ID_5340964911730913938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/Sh7tf6no5eI/AAAAAAAAAWQ/7VyTjfEQ4yo/s1600-h/SDC10239.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/Sh7tf6no5eI/AAAAAAAAAWQ/7VyTjfEQ4yo/s320/SDC10239.JPG" alt="" id="BLOGGER_PHOTO_ID_5340967340675229154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The workshop of basic digital animation very lasted 5 days of work and devotion of the group in the learning of the techniques and basic concepts of animation 2D. During this workshop I presented the main facts of the history of the animation 2D, we attend some shortnesss of animation, and later we pass to the creation of small animations in 2D made by the proper pupils using the programs GIMP, Inkscape and Blender 3D.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/Sh7sQD3b1FI/AAAAAAAAAWI/fKsarGrEnTE/s1600-h/SDC10213.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/Sh7sQD3b1FI/AAAAAAAAAWI/fKsarGrEnTE/s320/SDC10213.JPG" alt="" id="BLOGGER_PHOTO_ID_5340965968767865938" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/Sh7t__2H8qI/AAAAAAAAAWY/sCdcJ147pnk/s1600-h/SDC10247.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/Sh7t__2H8qI/AAAAAAAAAWY/sCdcJ147pnk/s320/SDC10247.JPG" alt="" id="BLOGGER_PHOTO_ID_5340967891833975458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;They had been very productive days, us we amuse in them. My pupils in the SESC had demonstrated that exactly who never created a animation 2D in the life can learn the technique quickly and if to amuse very during the process. Congratulations group for the participation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-6527360150252954048?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/6527360150252954048/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=6527360150252954048' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6527360150252954048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6527360150252954048'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/05/workshop-of-illustration-and-animation.html' title='Workshop of illustration and animation 2D in Brazil'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/Sh7pD16AX1I/AAAAAAAAAVY/MvoVhQ3-KZ0/s72-c/OficinaAnimacao.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-6875448801842880999</id><published>2009-05-14T12:37:00.000-07:00</published><updated>2009-05-14T13:25:32.256-07:00</updated><title type='text'>A.L.I.C.E... Ela está chegando...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/Sgx-LmO-oeI/AAAAAAAAAUg/wXKFTyO8hJE/s1600-h/portal.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 231px; height: 400px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/Sgx-LmO-oeI/AAAAAAAAAUg/wXKFTyO8hJE/s400/portal.jpg" alt="" id="BLOGGER_PHOTO_ID_5335778396234228194" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-6875448801842880999?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/6875448801842880999/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=6875448801842880999' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6875448801842880999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6875448801842880999'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/05/alice-ela-esta-chegando.html' title='A.L.I.C.E... Ela está chegando...'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9P3cvxiLzk/Sgx-LmO-oeI/AAAAAAAAAUg/wXKFTyO8hJE/s72-c/portal.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-3869778209357068405</id><published>2009-02-25T12:16:00.000-08:00</published><updated>2009-02-25T12:54:00.667-08:00</updated><title type='text'>Estudo de Texturas no Blender</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SaWu9m5_iwI/AAAAAAAAAPk/IZUey8pphRY/s1600-h/gato_de_pano.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SaWu9m5_iwI/AAAAAAAAAPk/IZUey8pphRY/s400/gato_de_pano.JPG" alt="" id="BLOGGER_PHOTO_ID_5306840109365037826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Olá humanos&lt;br /&gt;&lt;br /&gt;Este ano resolvi iniciar um projeto onde o meu grupo pudesse estudar o processo de desenvolvimento do jogo YoFrankie da Blender Foundation, e paralelamente desenvolver um protótipo de jogo open source com nossos próprios modelos. Para quem não conhece ainda o open game YoFrankie, por favor, não deixe de visitar o seguinte endereço http://apricot.blender.org/&lt;br /&gt;principalmente a página http://www.yofrankie.org/about-apricot/ e http://www.yofrankie.org/download/ onde podem ser baixados tutoriais, videos e versoes jogáveis em multiplataformas.&lt;br /&gt;&lt;br /&gt;É importante dizer que estamos aprendendo algumas funções e aperfeiçoando outras bem interessantes nesta nova versão do Blender 3D (2.48a). E quanto mais aprendemos, mais coisas vão aparecendo e novas possibilidades vão se abrindo no projeto. Estamos levando um bom tempo para estudar o processo de desenvolvimento do jogo YoFrankie e por enquanto em relação ao processo de criação artistica não há nenhuma técnica "extraterrestre" usada :-).&lt;br /&gt;&lt;br /&gt;Então, seguem abaixo algumas imagens  do desenho conceitual, modelagem, e testes com texturas do personagem "gato maluco" :-) . Ainda precisamos melhorar a topologia da malha, mas por enquanto estamos brincando de modelar e deixando a imaginação fluir.&lt;br /&gt;&lt;br /&gt;A. Arte Conceitual (rascunho):&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SaWtBT4FTsI/AAAAAAAAAPM/Nv0_1mCuMnk/s1600-h/conceito2base.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 287px; height: 400px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SaWtBT4FTsI/AAAAAAAAAPM/Nv0_1mCuMnk/s400/conceito2base.jpg" alt="" id="BLOGGER_PHOTO_ID_5306837973952974530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A.1. Modelo 3D low-poly:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SaWtZDcAenI/AAAAAAAAAPU/nl8oCbOc8ns/s1600-h/gato_de_gravata_low.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 277px;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SaWtZDcAenI/AAAAAAAAAPU/nl8oCbOc8ns/s400/gato_de_gravata_low.JPG" alt="" id="BLOGGER_PHOTO_ID_5306838381857110642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A.1.1. Modelo 3D com textura (teste1: textura TOON)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SaWuSnlfG6I/AAAAAAAAAPc/QeGm3tZSZSg/s1600-h/gato_de_gravata_textura.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 269px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SaWuSnlfG6I/AAAAAAAAAPc/QeGm3tZSZSg/s400/gato_de_gravata_textura.JPG" alt="" id="BLOGGER_PHOTO_ID_5306839370813086626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A.1.2. Modelo 3D com textura (teste2: textura TECIDO-TRANÇADO)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SaWu9m5_iwI/AAAAAAAAAPk/IZUey8pphRY/s1600-h/gato_de_pano.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SaWu9m5_iwI/AAAAAAAAAPk/IZUey8pphRY/s400/gato_de_pano.JPG" alt="" id="BLOGGER_PHOTO_ID_5306840109365037826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Por hoje é só pessoal!&lt;br /&gt;&lt;br /&gt;Aguardem a publicação dos próximos modelos conceituais. E não deixem de acessar a página http://www.yofrankie.org/download/ e testar o jogo YoFrankie :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-3869778209357068405?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/3869778209357068405/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=3869778209357068405' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/3869778209357068405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/3869778209357068405'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/02/estudo-de-texturas-no-blender.html' title='Estudo de Texturas no Blender'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9P3cvxiLzk/SaWu9m5_iwI/AAAAAAAAAPk/IZUey8pphRY/s72-c/gato_de_pano.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-135711585507334658</id><published>2009-02-12T06:18:00.000-08:00</published><updated>2009-02-12T06:34:37.810-08:00</updated><title type='text'>Open Game in development</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SZQyp8RUlTI/AAAAAAAAANE/1Nlvh8EhZY4/s1600-h/gato_bigodudo.PNG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 298px;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SZQyp8RUlTI/AAAAAAAAANE/1Nlvh8EhZY4/s400/gato_bigodudo.PNG" alt="" id="BLOGGER_PHOTO_ID_5301918357456721202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Objectives: presentation in the Blenderpro 2009 in Rio de Janeiro/Brazil and production of didactic material for learning of creation of art for games open source in Fedora with tools auxiliary Blender 3D, Inkscape and Gimp&lt;br /&gt;&lt;br /&gt;LEVEL 1: Concept art&lt;br /&gt;&lt;br /&gt;Developing in the Blender 2.48a&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-135711585507334658?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/135711585507334658/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=135711585507334658' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/135711585507334658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/135711585507334658'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2009/02/open-game-in-development.html' title='Open Game in development'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S9P3cvxiLzk/SZQyp8RUlTI/AAAAAAAAANE/1Nlvh8EhZY4/s72-c/gato_bigodudo.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-2684064161653808850</id><published>2008-09-30T10:07:00.000-07:00</published><updated>2008-09-30T10:26:03.703-07:00</updated><title type='text'>Conceptual Art of the Starfighter Game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SOJg_GpulZI/AAAAAAAAAIc/YIUGh6vlo0M/s1600-h/fighters.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SOJg_GpulZI/AAAAAAAAAIc/YIUGh6vlo0M/s400/fighters.jpg" alt="" id="BLOGGER_PHOTO_ID_5251866752701076882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I am helping to create the conceptual art of the Starfighter game for Fedora and is being very amused to create ships and personages. I go to publish here the evolution of my work. E to start, is the concepts of the personages of the game here. They are only sketches, later I will go to color and publish pixel art. In the creative process I go to use pencil, Inkscape and GIMP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Below we have two of the four spaceships that will cross the universe to face great battles with foreign mutants of other galaxies.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SOJgF7O_fHI/AAAAAAAAAIU/V_41v9FUE4k/s1600-h/novas-naves-starfighter.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 387px; height: 149px;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SOJgF7O_fHI/AAAAAAAAAIU/V_41v9FUE4k/s400/novas-naves-starfighter.png" alt="" id="BLOGGER_PHOTO_ID_5251865770383604850" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-2684064161653808850?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/2684064161653808850/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=2684064161653808850' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/2684064161653808850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/2684064161653808850'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2008/09/conceptual-art-of-starfighter-game.html' title='Conceptual Art of the Starfighter Game'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9P3cvxiLzk/SOJg_GpulZI/AAAAAAAAAIc/YIUGh6vlo0M/s72-c/fighters.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-1846204667462182134</id><published>2008-07-31T02:24:00.000-07:00</published><updated>2008-07-31T02:38:15.659-07:00</updated><title type='text'>Arte Projeto Fedora</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_S9P3cvxiLzk/SJGG4Km9GPI/AAAAAAAAAGg/vJDktzPskTU/s1600-h/banner_fedora.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_S9P3cvxiLzk/SJGG4Km9GPI/AAAAAAAAAGg/vJDktzPskTU/s400/banner_fedora.png" alt="" id="BLOGGER_PHOTO_ID_5229108941832394994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Saudações Humanos...&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;Demonstrem sua paixão pelo Fedora Linux divulgando a Revista Fedora Brasil nos seus sites pessoais, blogs, portal institucional, universitários, e outros.&lt;br /&gt;&lt;br /&gt;Copie um dos banners abaixo e nos ajude a divulgar a REVISTA FEDORA BRASIL, a sua revista de informação, cultura, e opinião sobre a comunidade Fedora brasileira.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SJGGDucIoAI/AAAAAAAAAGI/mwG5i01zrVM/s1600-h/banner_entrevista.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SJGGDucIoAI/AAAAAAAAAGI/mwG5i01zrVM/s320/banner_entrevista.png" alt="" id="BLOGGER_PHOTO_ID_5229108040917622786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_S9P3cvxiLzk/SJGGD6Hvm4I/AAAAAAAAAGY/1wcKo613Hts/s1600-h/banner_opiniao.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_S9P3cvxiLzk/SJGGD6Hvm4I/AAAAAAAAAGY/1wcKo613Hts/s320/banner_opiniao.png" alt="" id="BLOGGER_PHOTO_ID_5229108044053322626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/SJGGDsx6zxI/AAAAAAAAAGA/PCwYthrYX6c/s1600-h/banner_artigo.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/SJGGDsx6zxI/AAAAAAAAAGA/PCwYthrYX6c/s320/banner_artigo.png" alt="" id="BLOGGER_PHOTO_ID_5229108040472121106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/SJGGDsjtgHI/AAAAAAAAAGQ/QnM8LEyWko0/s1600-h/banner_noticias.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/SJGGDsjtgHI/AAAAAAAAAGQ/QnM8LEyWko0/s320/banner_noticias.png" alt="" id="BLOGGER_PHOTO_ID_5229108040412528754" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-1846204667462182134?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/1846204667462182134/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=1846204667462182134' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1846204667462182134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/1846204667462182134'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2008/07/arte-projeto-fedora.html' title='Arte Projeto Fedora'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_S9P3cvxiLzk/SJGG4Km9GPI/AAAAAAAAAGg/vJDktzPskTU/s72-c/banner_fedora.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-6268719666792611189</id><published>2008-03-14T12:23:00.000-07:00</published><updated>2008-03-14T12:33:30.889-07:00</updated><title type='text'>Oficina de Inkscape e Gimp - SENAC / TO</title><content type='html'>Estas são imagens da oficina de arte digital com INKSCAPE e GIMP, realizada no dia 12/03/2008 durante a programação da V SEMANA DAS PROFISSÕES do SENAC-TO.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-6268719666792611189?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/6268719666792611189/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=6268719666792611189' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6268719666792611189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/6268719666792611189'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2008/03/oficina-de-inkscape-e-gimp-senac-to.html' title='Oficina de Inkscape e Gimp - SENAC / TO'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-7134928099663720965</id><published>2007-12-28T10:03:00.000-08:00</published><updated>2007-12-28T10:31:52.556-08:00</updated><title type='text'>A Guerra das Linguagens</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/R3VAr3IpqDI/AAAAAAAAAA0/sWYHr1DBqT4/s1600-h/Luta.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/R3VAr3IpqDI/AAAAAAAAAA0/sWYHr1DBqT4/s320/Luta.JPG" alt="" id="BLOGGER_PHOTO_ID_5149092871246817330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Quando entrei na faculdade conheci as linguagems de programação Pascal, Object Pascal, C, C++ ...que gosto de chamar de Object C :-) , além de Html e Java. Depois de implementar o meu primeiro "Alô Mundo" em todas elas, eu pensei: AGORA O MUNDO SERÁ meU....mEU...MEU....Hhahahahahahaha.&lt;br /&gt;&lt;br /&gt;Pobre infeliz, não sabia o que me esperava alguns anos depois.&lt;br /&gt;&lt;br /&gt;Hoje em dia eu me deparo com tantas siglas estranhas como BRAINFUCK (http://en.wikipedia.org/wiki/Brainfuck), outras amigáveis com a LUA www.lua.org (uma linguagem desenvolvida no Brasil na Tecgraf da PUC-Rio), e artigos destacando as vantagens e desvantagens de uma linguagem sobre a outra, posts flamejantes onde só falta jorrar sangue compilado com código C ou misturado com café dos programadores Java, e uma série de piadas e provocações que beiram o fanátismo. Pessoalmente acredito que toda discussão em torno das características de uma linguagem de programação seja importante e saudável. Aproveitando então esta realidade na qual todos nós programadores estamos inseridos, tive a idéia de desenhar uma sequência de tirinhas onde várias linguagens de programação se enfrentam e testam seu poder. Vamos começar com C++ vs Ruby. QUE VENCA A MELHOR !!!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-7134928099663720965?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/7134928099663720965/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=7134928099663720965' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7134928099663720965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/7134928099663720965'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2007/12/guerra-das-linguagens.html' title='A Guerra das Linguagens'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/R3VAr3IpqDI/AAAAAAAAAA0/sWYHr1DBqT4/s72-c/Luta.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-5565653854793906577</id><published>2007-12-28T09:45:00.000-08:00</published><updated>2007-12-28T09:59:15.433-08:00</updated><title type='text'>Os Inomináveis em...O Chamado</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_S9P3cvxiLzk/R3U5J3IpqCI/AAAAAAAAAAs/grAuYgYsAd4/s1600-h/O+Chamado.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_S9P3cvxiLzk/R3U5J3IpqCI/AAAAAAAAAAs/grAuYgYsAd4/s320/O+Chamado.JPG" alt="" id="BLOGGER_PHOTO_ID_5149084590549870626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Depois de muitos e muito anos assistindo os filmes de terror mais nojentos, asquerosos, lombriguentos e horripilantes, eu acreditava que já tinha visto de tudo e que nada mais me provocaria medo e surpresa num filme deste gênero. Tudo mudou quando eu assisti o filme O Chamado (The Ring).  A cena em que a assombração em forma de garota cabeluda sai de um poço, vem caminhando em direção a tela da televisão e pula fora do aparelho é assustadora. Analisando pelo lado artístico, gostei muito dos filtros aplicados nas imagens da personagem dentro da TV, dando um ar de suspense e de imagem envelhecida. Essa foi então a fonte de minha inspiração para criar esta tirinha e onde aproveito para fazer uma homenagem aos fanáticos pelo filme O Chamado.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-5565653854793906577?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/5565653854793906577/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=5565653854793906577' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5565653854793906577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/5565653854793906577'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2007/12/os-inominveis-emo-chamado.html' title='Os Inomináveis em...O Chamado'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_S9P3cvxiLzk/R3U5J3IpqCI/AAAAAAAAAAs/grAuYgYsAd4/s72-c/O+Chamado.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6137901231052385861.post-8682223748293592432</id><published>2007-12-28T08:52:00.000-08:00</published><updated>2007-12-28T09:03:50.623-08:00</updated><title type='text'>Os Inomináveis - o início de tudo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_S9P3cvxiLzk/R3UrMnIpqBI/AAAAAAAAAAk/z8FfSCaiLI4/s1600-h/inominaveis.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_S9P3cvxiLzk/R3UrMnIpqBI/AAAAAAAAAAk/z8FfSCaiLI4/s320/inominaveis.JPG" alt="" id="BLOGGER_PHOTO_ID_5149069244631722002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Esses são os Inomináveis. Criaturas bonitinhas saidas de um software livre chamado Inkscape.&lt;br /&gt;Alguns fanáticos por tecnologia, outros por jogos, música e diversão. Compartilhando diferentes gostos mas com uma coisa em comum: loucos pela cultura e o software livre. Não se engane com suas aparências frágeis. Você vai descobrir que eles são mais loucos do que você imagina.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6137901231052385861-8682223748293592432?l=erickgoes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erickgoes.blogspot.com/feeds/8682223748293592432/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6137901231052385861&amp;postID=8682223748293592432' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/8682223748293592432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6137901231052385861/posts/default/8682223748293592432'/><link rel='alternate' type='text/html' href='http://erickgoes.blogspot.com/2007/12/os-inominveis-o-incio-de-tudo.html' title='Os Inomináveis - o início de tudo'/><author><name>Erick Henrique</name><uri>https://profiles.google.com/104665508262002830067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-H9fSIy4LUI8/AAAAAAAAAAI/AAAAAAAAAAA/B82aDHxBSiQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_S9P3cvxiLzk/R3UrMnIpqBI/AAAAAAAAAAk/z8FfSCaiLI4/s72-c/inominaveis.JPG' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
